[Scummvm-tracker] [ScummVM :: Bugs] #13754: Waxworks crashes in the Pyramids/Mine when an enemy hit you.

ScummVM :: Bugs trac at scummvm.org
Thu Aug 4 17:35:01 UTC 2022


#13754: Waxworks crashes in the Pyramids/Mine when an enemy hit you.
---------------------+---------------------------
Reporter:  Holy-Pat  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  high      |   Component:  Engine: AGOS
 Version:            |  Resolution:
Keywords:            |        Game:  Waxworks
---------------------+---------------------------
Description changed by Holy-Pat:

Old description:

> With the new release V2.6.0 (my computer is a Mac with the lates macOS) I
> discovered a new bug with Waxworks. When you enter the Pyramids or the
> Mine and you got hit by an enemy, the game crashes. The engine just can
> not load the sound file. This happens with my original boxed Amiga
> version, as well as the GOG.com PC version. I tested the English and
> German version. With the former V2.5.1 this bug isn't there. I also
> checked the latest nightly build. As far as I can tell other AGOS games
> such as Elvira I & II runs smooth as before.
>
> Here is the logfile:
>
> **2022-08-04 16:14:39] ScummVM 2.6.0 (Jul 25 2022 21:21:42)
> [2022-08-04 16:14:39] Vorbis FLAC MP3 TiMidity RGB zLib MPEG2 FluidSynth
> Theora AAC A/52 FreeType2 FriBiDi JPEG PNG taskbar TTS cloud (servers,
> local) TinyGL OpenGL (with shaders) OpenGL desktop only
> [2022-08-04 16:14:39] --- Log opened.
> [2022-08-04 16:18:45] Running Waxworks (Floppy/DOS/German)
> [2022-08-04 16:18:45] start: 036b647973d6884cdfc2042a3d12df83, 15354
> bytes.
> [2022-08-04 16:18:45] icon.dat: ef1b8ad3494cf103dc10a99fe152ef9a, 20901
> bytes.
> [2022-08-04 16:18:45] gamepc: 32ee34134422e286525c73e71bd0ea2d, 53523
> bytes.
> [2022-08-04 16:18:45] statelst: 469e98c69f00928a8366ba415d91902d, 11104
> bytes.
> [2022-08-04 16:18:45] menus.dat: 3409eeb8ca8b46fc04da99de67573f5e, 320
> bytes.
> [2022-08-04 16:18:45] roomslst: e3758c46ab8f3c23a1ac012bd607108d, 128
> bytes.
> [2022-08-04 16:18:45] xtbllist: 6c7b3db345d46349a5226f695c03e20f, 88
> bytes.
> [2022-08-04 16:18:45] stripped.txt: f259e3e07a1cde8d0404a767d815e12c, 225
> bytes.
> [2022-08-04 16:18:45] tbllist: 95c44bfc380770a6b6dd0dfcc69e80a0, 309
> bytes.
> [2022-08-04 16:19:19] loadSound: Reading beyond EOF (3822, 3818)!
> [2022-08-04 16:19:19] Debugger started, type 'exit' to return to the
> game.
> [2022-08-04 16:19:19] Type 'help' to see a little list of commands and
> variables.
> [2022-08-04 16:19:19] ERROR: loadSound: Reading beyond EOF (3822,
> 3818)!**
>
> In the PC version is a workaround. If you disable "Prefer digital sound
> effects" in the Game tab, the game doesn't crash. Of course this only
> works with the PC version, not the Amiga one.

New description:

 With the new release V2.6.0 (my computer is an 2017 intel MacBook Air with
 the latest macOS Monterey 12.5) I discovered a new bug with Waxworks. When
 you enter the Pyramids or the Mine and you got hit by an enemy, the game
 crashes. The engine just can not load the sound file. This happens with my
 original boxed Amiga version, as well as the GOG.com PC version. I tested
 the English and German version. With the former V2.5.1 this bug isn't
 there. I also checked the latest nightly build. As far as I can tell other
 AGOS games such as Elvira I & II runs smooth as before.

 Here is the logfile:

 **2022-08-04 16:14:39] ScummVM 2.6.0 (Jul 25 2022 21:21:42)
 [2022-08-04 16:14:39] Vorbis FLAC MP3 TiMidity RGB zLib MPEG2 FluidSynth
 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG taskbar TTS cloud (servers,
 local) TinyGL OpenGL (with shaders) OpenGL desktop only
 [2022-08-04 16:14:39] --- Log opened.
 [2022-08-04 16:18:45] Running Waxworks (Floppy/DOS/German)
 [2022-08-04 16:18:45] start: 036b647973d6884cdfc2042a3d12df83, 15354
 bytes.
 [2022-08-04 16:18:45] icon.dat: ef1b8ad3494cf103dc10a99fe152ef9a, 20901
 bytes.
 [2022-08-04 16:18:45] gamepc: 32ee34134422e286525c73e71bd0ea2d, 53523
 bytes.
 [2022-08-04 16:18:45] statelst: 469e98c69f00928a8366ba415d91902d, 11104
 bytes.
 [2022-08-04 16:18:45] menus.dat: 3409eeb8ca8b46fc04da99de67573f5e, 320
 bytes.
 [2022-08-04 16:18:45] roomslst: e3758c46ab8f3c23a1ac012bd607108d, 128
 bytes.
 [2022-08-04 16:18:45] xtbllist: 6c7b3db345d46349a5226f695c03e20f, 88
 bytes.
 [2022-08-04 16:18:45] stripped.txt: f259e3e07a1cde8d0404a767d815e12c, 225
 bytes.
 [2022-08-04 16:18:45] tbllist: 95c44bfc380770a6b6dd0dfcc69e80a0, 309
 bytes.
 [2022-08-04 16:19:19] loadSound: Reading beyond EOF (3822, 3818)!
 [2022-08-04 16:19:19] Debugger started, type 'exit' to return to the game.
 [2022-08-04 16:19:19] Type 'help' to see a little list of commands and
 variables.
 [2022-08-04 16:19:19] ERROR: loadSound: Reading beyond EOF (3822, 3818)!**

 In the PC version is a workaround. If you disable "Prefer digital sound
 effects" in the Game tab, the game doesn't crash. Of course this only
 works with the PC version, not the Amiga one.

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13754#comment:2>
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