[Scummvm-tracker] [ScummVM :: Bugs] #9625: TINSEL: DW2 - out of sound reels

ScummVM :: Bugs trac at scummvm.org
Sat Aug 6 14:44:23 UTC 2022


#9625: TINSEL: DW2 - out of sound reels
---------------------------+-----------------------------
Reporter:  serin-delaunay  |       Owner:  digitall
    Type:  defect          |      Status:  new
Priority:  normal          |   Component:  Engine: Tinsel
 Version:                  |  Resolution:
Keywords:                  |        Game:  Discworld II
---------------------------+-----------------------------
Comment (by joshas):

 Issue still occurs in ScummVM 2.6.0 (Aug  1 2022 22:34:59) (Flatpak
 version, tested on Linux).
 Initially I found it while looking at a Beehive in the Garden, but can
 almost consistently repeat it with "catching Rooster" scenario described
 in previous comment, although I tend to go straight to the Garden and talk
 to characters there. All intros skipped with ESC key until act starts.
 Dialog skip with mouse click, sometimes need to talk to character more
 than once. Running in debug level 10 seems to make repeating issue a bit
 harder, need to look/examine other items, leave screen to reset Rooster.

 {{{
 ...
 CallLibraryRoutine op 71 (escOn 0, myEscape 0)
 ip=1147  Opcode 138 (-> 10)
 ip=1150  Opcode 146 (-> 18)
 ip=1178  Opcode 6 (-> 6)
 ip=1183  Opcode 4 (-> 4)
 ip=1184  Opcode 4 (-> 4)
 ip=1185  Opcode 3 (-> 3)
 ip=1186  Opcode 78 (-> 14)
 CallLibraryRoutine op 93 (escOn 0, myEscape 0)
 Out of sound reels in RegisterSoundReel()!
 Debugger started, type 'exit' to return to the game.
 Type 'help' to see a little list of commands and variables.
 ERROR: Out of sound reels in RegisterSoundReel()!
 }}}

 On start SDL complains about buffers, but that's probably not related:
 `WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!`
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/9625#comment:14>
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