[Scummvm-tracker] [ScummVM :: Bugs] #9625: TINSEL: DW2 - out of sound reels
ScummVM :: Bugs
trac at scummvm.org
Sat Aug 6 14:44:23 UTC 2022
#9625: TINSEL: DW2 - out of sound reels
---------------------------+-----------------------------
Reporter: serin-delaunay | Owner: digitall
Type: defect | Status: new
Priority: normal | Component: Engine: Tinsel
Version: | Resolution:
Keywords: | Game: Discworld II
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Comment (by joshas):
Issue still occurs in ScummVM 2.6.0 (Aug 1 2022 22:34:59) (Flatpak
version, tested on Linux).
Initially I found it while looking at a Beehive in the Garden, but can
almost consistently repeat it with "catching Rooster" scenario described
in previous comment, although I tend to go straight to the Garden and talk
to characters there. All intros skipped with ESC key until act starts.
Dialog skip with mouse click, sometimes need to talk to character more
than once. Running in debug level 10 seems to make repeating issue a bit
harder, need to look/examine other items, leave screen to reset Rooster.
{{{
...
CallLibraryRoutine op 71 (escOn 0, myEscape 0)
ip=1147 Opcode 138 (-> 10)
ip=1150 Opcode 146 (-> 18)
ip=1178 Opcode 6 (-> 6)
ip=1183 Opcode 4 (-> 4)
ip=1184 Opcode 4 (-> 4)
ip=1185 Opcode 3 (-> 3)
ip=1186 Opcode 78 (-> 14)
CallLibraryRoutine op 93 (escOn 0, myEscape 0)
Out of sound reels in RegisterSoundReel()!
Debugger started, type 'exit' to return to the game.
Type 'help' to see a little list of commands and variables.
ERROR: Out of sound reels in RegisterSoundReel()!
}}}
On start SDL complains about buffers, but that's probably not related:
`WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!`
--
Ticket URL: <https://bugs.scummvm.org/ticket/9625#comment:14>
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