[Scummvm-tracker] [ScummVM :: Bugs] #11432: SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
ScummVM :: Bugs
trac at scummvm.org
Sat Aug 6 23:42:07 UTC 2022
#11432: SCI: QFG3 - game skips to second encounter with Manu the monkey if there
wasn't a first encounter before the conference
-------------------+--------------------------------
Reporter: lwcorp | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game: Quest for Glory 3
-------------------+--------------------------------
Comment (by lwcorp):
If it helps, here's the technical issue:
When you
1) Cross from room 160 (Savannah panorama) to 170 (Jungle panorama).
and
2) Flag 43 (After Conference) is set.
Then you immediately get stopped and move to room 700 (random Jungle room)
to meet Manu.
I ask to add:
3) Flag 109 (Manu Released) is also set.
But beware this of course means you'll have to meet Manu at room 180 (Lost
City panorama) and then go back to room 170 (Jungle panorama), which the
game never anticipated, so this can cause weirdness such as meeting Johari
again.
My proposal is to do the following to https://github.com/EricOakford/SCI-
Decompilation-Archive/blob/master/qfg3/src/rm170.sc:
1) Add the 109 condition wherever 43 is tested.
2) After saving Manu, treat walking back from Lost City panorama like
walking back from the Savannah panorama.
Here's a diff file to that GitHub version of room 170:
{{{
168,169c168,172
< (= style SCROLLRIGHT)
< fromLostCityPanorama
---
> (if (and (= style
SCROLLRIGHT) (or (not (Btst fAfterConference)) (not (Btst
fManuReleased))))
>
fromLostCityPanorama
> else
>
fromSimbaniPanorama
> )
510c513
< setMotion: MoveTo (if (Btst
fAfterConference) 15 else 10) (ego y?) self
---
> setMotion: MoveTo (if (and (Btst
fAfterConference) (Btst fManuReleased)) 15 else 10) (ego y?) self
514c517
< (if (Btst fAfterConference)
---
> (if (and (Btst fAfterConference) (Btst
fManuReleased))
}}}
Here's a diff file to a directly extracted SCICompanion version of room
170:
{{{
116,117c116,120
< (= style 11)
< fromLostCityPanorama
---
> (if (and (= style 11) (or
(not (proc0_6 43)) (not (proc0_6 109))))
>
fromLostCityPanorama
> else
>
fromSimbaniPanorama
> )
434c437
< setMotion: MoveTo (if (proc0_6 43)
15 else 10) (global0 y?) self
---
> setMotion: MoveTo (if (and
(proc0_6 43) (proc0_6 109)) 15 else 10) (global0 y?) self
438c441
< (if (proc0_6 43)
---
> (if (and (proc0_6 43) (proc0_6 109))
}}}
Problem is I don't know how to test it. I tried to use SCICompanion to
extract this SC file as a patch but the game seems to completely ignore
it.
What do you think?
--
Ticket URL: <https://bugs.scummvm.org/ticket/11432#comment:7>
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