[Scummvm-tracker] [ScummVM :: Bugs] #13745: SCI: Support playing low-resolution SCI32 games on platforms without highres support
ScummVM :: Bugs
trac at scummvm.org
Mon Aug 8 01:14:54 UTC 2022
#13745: SCI: Support playing low-resolution SCI32 games on platforms without
highres support
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Reporter: ccawley2011 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game:
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Comment (by sluicebox):
AFAICT it's only three SCI32 games (GK1, PQ4, QFG4) that this applies to.
So to me, there's two big questions:
1. Can the (large) SCI32 engine code be reasonably #ifdef'd to remove all
of the high-res code? (I may be wrong there -- maybe that's not even
necessary)
2. What's the UI for "we support SCI32 but not the SCI32 game you tried to
load on a Nintendo DS?" -- is there precedent?
And finally, is all of that worth it to run three games on the remaining
platforms that can't do hi-res? (using a comically low definition of "hi-
res")
My first instinct is that if this introduces any significant SCI code
complexity, uh... sorry Nintendo DS. Nobody should be playing PQ4 in the
first place. =)
--
Ticket URL: <https://bugs.scummvm.org/ticket/13745#comment:1>
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