[Scummvm-tracker] [ScummVM :: Bugs] #13745: SCI: Support playing low-resolution SCI32 games on platforms without highres support

ScummVM :: Bugs trac at scummvm.org
Mon Aug 8 01:14:54 UTC 2022


#13745: SCI: Support playing low-resolution SCI32 games on platforms without
highres support
------------------------+--------------------------
Reporter:  ccawley2011  |       Owner:  (none)
    Type:  defect       |      Status:  new
Priority:  normal       |   Component:  Engine: SCI
 Version:               |  Resolution:
Keywords:               |        Game:
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Comment (by sluicebox):

 AFAICT it's only three SCI32 games (GK1, PQ4, QFG4) that this applies to.
 So to me, there's two big questions:

 1. Can the (large) SCI32 engine code be reasonably #ifdef'd to remove all
 of the high-res code? (I may be wrong there -- maybe that's not even
 necessary)

 2. What's the UI for "we support SCI32 but not the SCI32 game you tried to
 load on a Nintendo DS?" -- is there precedent?

 And finally, is all of that worth it to run three games on the remaining
 platforms that can't do hi-res? (using a comically low definition of "hi-
 res")

 My first instinct is that if this introduces any significant SCI code
 complexity, uh... sorry Nintendo DS. Nobody should be playing PQ4 in the
 first place. =)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13745#comment:1>
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