[Scummvm-tracker] [ScummVM :: Bugs] #13768: The Longest Journey no longer uses correct aspect ratio (stretched, widescreen bug/regression)

ScummVM :: Bugs trac at scummvm.org
Mon Aug 8 19:29:11 UTC 2022


#13768: The Longest Journey no longer uses correct aspect ratio (stretched,
widescreen bug/regression)
--------------------------------+-----------------------
Reporter:  huftis               |      Owner:  (none)
    Type:  defect               |     Status:  new
Priority:  normal               |  Component:  --Unset--
 Version:                       |   Keywords:
    Game:  The Longest Journey  |
--------------------------------+-----------------------
 In the game The Longest Journey, the correct aspect ratio is no longer
 used. Instead, the game is stretched to fill the width of the screen
 (i.e., to 16:9 in fullscreen mode). This happens in all parts of the game,
 but is perhaps easiest to see in the opening animation, where the FunCom
 logo now looks elliptical instead of circular.

 This is an regression in Scummvm v2.6.0 (and still present in the latest
 Git version as of 2022-08-08). In v2.5.1, the correct aspect ratio was
 used (with black bars on the sides). Using `git bisect`, I found that the
 regression was introduced by this commit:


 {{{
 commit 60c73721989a7108540646118b43548b36ecc331 (HEAD, refs/bisect/bad)
 Author: Cameron Cawley <ccawley2011 at gmail.com>
 Date:   Tue Apr 19 00:48:48 2022 +0100

     OPENGL3D: Make use of the active rect provided by
 WindowedGraphicsManager
 }}}

 I observe this bug on Linux (X11).
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13768>
ScummVM :: Bugs <https://bugs.scummvm.org>
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