[Scummvm-tracker] [ScummVM :: Bugs] #13769: BURIED: Castle wall does not explode after waiting
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 10 01:13:02 UTC 2022
#13769: BURIED: Castle wall does not explode after waiting
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Reporter: | Owner: (none)
seanwiththebeard |
Type: defect | Status: new
Priority: normal | Component: Engine: Buried
Version: | Resolution:
Keywords: | Game: Journeyman Project 2: Buried in
| Time
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Comment (by digitall):
The code for this is part of the ScummVM BURIED engine and is likely based
on the Win3.1 v1.0 version, hence why this issue exists.
The relevant code is:
https://github.com/scummvm/scummvm/blob/master/engines/buried/environ/castle.cpp#L194
Loading your example savegame, the relevant state variables in the
GlobalFlags are set as follows:
flags.cgWallExploded: 0
flags.cgMWCatapultData: 6963679
flags.cgMWCatapultOffset: 694359
Since the Data and Offset are timer values in ms, these should probably be
reset to 0 on load / jump to C.G. as the values will not meet the trigger
for the catapult at a safe distance (which should be fire time plus 6
seconds), but the logic would need a clear analysis to work out the
"correct" fix.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13769#comment:1>
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