[Scummvm-tracker] [ScummVM :: Bugs] #13769: BURIED: Castle wall does not explode after waiting

ScummVM :: Bugs trac at scummvm.org
Wed Aug 10 01:13:02 UTC 2022


#13769: BURIED: Castle wall does not explode after waiting
-------------------------+-------------------------------------------------
Reporter:                |       Owner:  (none)
  seanwiththebeard       |
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: Buried
 Version:                |  Resolution:
Keywords:                |        Game:  Journeyman Project 2: Buried in
                         |  Time
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Comment (by digitall):

 The code for this is part of the ScummVM BURIED engine and is likely based
 on the Win3.1 v1.0 version, hence why this issue exists.

 The relevant code is:
 https://github.com/scummvm/scummvm/blob/master/engines/buried/environ/castle.cpp#L194

 Loading your example savegame, the relevant state variables in the
 GlobalFlags are set as follows:
 flags.cgWallExploded: 0
 flags.cgMWCatapultData: 6963679
 flags.cgMWCatapultOffset: 694359

 Since the Data and Offset are timer values in ms, these should probably be
 reset to 0 on load / jump to C.G. as the values will not meet the trigger
 for the catapult at a safe distance (which should be fire time plus 6
 seconds), but the logic would need a clear analysis to work out the
 "correct" fix.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13769#comment:1>
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