[Scummvm-tracker] [ScummVM :: Bugs] #13783: Hardcore 60 FPS in GRIM games which not reflet VSYNC on/off
ScummVM :: Bugs
trac at scummvm.org
Tue Aug 16 04:10:04 UTC 2022
#13783: Hardcore 60 FPS in GRIM games which not reflet VSYNC on/off
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Reporter: kas1e | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Grim
Version: | Keywords:
Game: Grim Fandango |
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Since somewhere 25 June (i assume when this commit were done:
https://github.com/scummvm/scummvm/commit/97f45352fc7cb8aac0bc27e737498ad6074074a0
) , GRIM engine (so mean GRIM game and Monkey4 as well), do not reflet
anymore to the FPS vsync being on/off, but always show 60-62 FPS, which
kind of make showing FPS for comparing/meassuring a waste.
For example, in the build done on june 22, i got in Grim Fardango about
10000-11000 FPS in the intro of Grim and about 150 FPS in the game on my
AmigaOS machine, but since june 25 , i do have everywhere 60 FPS. And that
kind of killing ability to compare speed improvements and meassure real
FPS to compare between machines/drivers/etc.
I think that because of that commit where 60 hardcore FPS were added. Also
i did see in the GRIM code (even in yesterday's scummvm code), that it
still trying to use "60" as the base.
But, this should be as "base" when VSYNC set to ON probably. And when to
VSYNC is OFF, this code should't have take the place.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13783>
ScummVM :: Bugs <https://bugs.scummvm.org>
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