[Scummvm-tracker] [ScummVM :: Bugs] #13783: BASE/GFX: VSYNC setting doesn't reflect hardcoded 60 FPS in 3D games
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 17 03:52:10 UTC 2022
#13783: BASE/GFX: VSYNC setting doesn't reflect hardcoded 60 FPS in 3D games
-------------------+----------------------------
Reporter: kas1e | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Grim
Version: | Resolution:
Keywords: 3D | Game: Grim Fandango
-------------------+----------------------------
Comment (by kas1e):
Yeah, VSYNC ON should be 60 FPS , and VSYNC OFF , should not set any
hardcore FPS , but give the maximum possible as it was prior to 25 june
commits.
On june 25 there were added this in base/commandline.cpp:
```
ConfMan.registerDefault("engine_speed", 60); // FPS limit for 3D games
```
So, now does not matter do use enable VSYNC or disable, in GRIM (and so in
Monkey4) you do have 60-62 FPS all the time, and can't measure anything
anymore.
Once i comment out thins string and recompile code (even code from august
15), then everything back to normal, and i have ~10000 FPS in intro of
GRIM and 140 FPS in first game scenes.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13783#comment:2>
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