[Scummvm-tracker] [ScummVM :: Bugs] #13783: BASE/GFX: VSYNC setting doesn't reflect hardcoded 60 FPS in 3D games

ScummVM :: Bugs trac at scummvm.org
Wed Aug 17 03:52:10 UTC 2022


#13783: BASE/GFX: VSYNC setting doesn't reflect hardcoded 60 FPS in 3D games
-------------------+----------------------------
Reporter:  kas1e   |       Owner:  (none)
    Type:  defect  |      Status:  new
Priority:  normal  |   Component:  Engine: Grim
 Version:          |  Resolution:
Keywords:  3D      |        Game:  Grim Fandango
-------------------+----------------------------
Comment (by kas1e):

 Yeah, VSYNC ON should be 60 FPS , and VSYNC OFF , should not set any
 hardcore FPS , but give the maximum possible as it was prior to 25 june
 commits.

 On june 25 there were added this in base/commandline.cpp:

 ```
 ConfMan.registerDefault("engine_speed", 60); // FPS limit for 3D games
 ```

 So, now does not matter do use enable VSYNC or disable, in GRIM (and so in
 Monkey4) you do have 60-62 FPS all the time, and can't measure anything
 anymore.

 Once i comment out thins string and recompile code (even code from august
 15), then everything back to normal, and i have ~10000 FPS in intro of
 GRIM and 140 FPS in first game scenes.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13783#comment:2>
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