[Scummvm-tracker] [ScummVM :: Bugs] #13800: SCUMM: Ability to trigger the various screensavers manually in Sam & Max
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 24 20:04:49 UTC 2022
#13800: SCUMM: Ability to trigger the various screensavers manually in Sam & Max
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Reporter: GermanTribun | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords:
Game: Sam and Max |
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Sam & Max is the first SCUMM-game that featured a screensaver. It actually
featured several of them.
However, the game code was so biased that most of the time only the
mosiac-screensaver was used. I honestly don't know how many different
screensavers the game features (I know of the mosaic one and once
witnessed the molten-screen one) but would it be possible that beside a
better algorithm for the game to select which saver to use, would it also
be possible to assign key combinations to the screensavers so they could
be activated manually?
I honestly don't know if the savers are part of the game code, or part of
the original EXE.
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Ticket URL: <https://bugs.scummvm.org/ticket/13800>
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