[Scummvm-tracker] [ScummVM :: Bugs] #13949: WME3D: Limbo of the Lost - sprite color and transparency issue
ScummVM :: Bugs
trac at scummvm.org
Thu Dec 1 10:25:36 UTC 2022
#13949: WME3D: Limbo of the Lost - sprite color and transparency issue
-------------------+--------------------------------
Reporter: joshas | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: Wintermute
Version: | Keywords:
Game: |
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Please don't ask why, but I've tested `Limbo of the Lost` on current
ScummVM version from git. Compiled a custom build with Wintermute3D engine
enabled. With great sorrow I must inform you that game seems to be
somewhat working, with one glaring visual issue: some sprites have
incorrect colors and visible backgrounds, that supposed to be transparent.
Attached screenshot might explain issue more precisely.
Built and tested on Fedora Linux, here are the OpenGL details:
{{{
OpenGL version: 4.6 (Compatibility Profile) Mesa 21.3.9
OpenGL maximum texture size: 16384
OpenGL: GL context initialized
OpenGL vendor: AMD
OpenGL renderer: AMD Radeon RX 5600 XT (NAVI10, DRM 3.48.0,
6.0.9-100.fc35.x86_64, LLVM 13.0.0)
OpenGL: version 4.6
OpenGL: GLSL version string: 4.60
OpenGL: GLSL version: 460
OpenGL: Max texture size: 16384
OpenGL: NPOT texture support: 1
OpenGL: Shader support: 1
OpenGL: Multitexture support: 1
OpenGL: FBO support: 1
OpenGL: Multisample FBO support: 1
OpenGL: Multisample max number: 8
OpenGL: Packed pixels support: 1
OpenGL: Packed depth stencil support: 1
OpenGL: Unpack subimage support: 1
OpenGL: OpenGL ES depth 24 support: 0
OpenGL: Texture edge clamping support: 1
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/13949>
ScummVM :: Bugs <https://bugs.scummvm.org>
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