[Scummvm-tracker] [ScummVM :: Bugs] #13980: SCUMM:Remaining original GUI problems

ScummVM :: Bugs trac at scummvm.org
Mon Dec 26 01:51:33 UTC 2022


#13980: SCUMM:Remaining original GUI problems
-------------------------+---------------------------
Reporter:  GermanTribun  |      Owner:  (none)
    Type:  defect        |     Status:  new
Priority:  normal        |  Component:  Engine: SCUMM
 Version:                |   Keywords:
    Game:                |
-------------------------+---------------------------
 System: Windows 10 x64
 ScummVM: Newest 2.7.0git

 Testing the implementation of the original GUI elements, which were
 claimed to be finished, I did notice several remaining problems, which are
 all located in older SCUMM games.

 Maniac Mansion:
 -The original GUI ist not implemented at all in the Atari ST version of
 the game.
 -Additionally in the Atari version, the original cursor (Screenshot from
 an emulator added) is not implemented (and thus also not the Atari-version
 of the snail).

 Zak:
 -The original GUI ist not implemented at all in the Atari ST version of
 the game.
 -Additionally in the Atari version, the original cursor (Screenshot from
 an emulator added) is not implemented (and thus also not the Atari-version
 of the snail).
 -In the C64 version, the cursor for some reason also cycles through orange
 and yellow (Screenshot added), which is wrong (it doesn't happen in
 Maniac). Also, the sail is not white but dark gray (which also was
 correctly implemented in Maniac).

 Indy 3:
 -When quitting the game, the prompt is in English, even though I played
 the German VGA version. (Screenshot added)

 Loom:
 -In the FM-Towns version, the German Version's quit prompt is a bit weird,
 in that pressing J or N does nothing, but return or Esc does.
 Additionally, J is alread pre-selcted. (Screenshot added) The EGA version
 has the prompt function properly.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13980>
ScummVM :: Bugs <https://bugs.scummvm.org>
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