[Scummvm-tracker] [ScummVM :: Bugs] #13980: SCUMM:Remaining original GUI problems
ScummVM :: Bugs
trac at scummvm.org
Tue Dec 27 13:35:20 UTC 2022
#13980: SCUMM:Remaining original GUI problems
-------------------------+----------------------------
Reporter: GermanTribun | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game:
-------------------------+----------------------------
Comment (by AndywinXp):
Thanks! Atari ST support for older titles, like the ones you mentioned was
not implemented because of some technical issues.
Zak
{{{
-In the C64 version, the cursor for some reason also cycles through orange
and yellow (Screenshot added), which is wrong (it doesn't happen in
Maniac). Also, the sail is not white but dark gray (which also was
correctly implemented in Maniac).
}}}
Thanks, I'll check what happened.
{{{
-In the FM-Towns version, the prompt when quitting the game is English,
even though I use the German version.
}}}
Indy3:
{{{
-When quitting the game, the prompt is in English, even though I played
the German VGA version. (Screenshot added)
}}}
These two are other cases of the prompts being hardcoded because they
weren't there in the original, I'll see what I can do.
Loom:
{{{
-In the FM-Towns version, the German Version's quit prompt is a bit weird,
in that pressing J or N does nothing, but return or Esc does.
Additionally, J is alread pre-selcted. (Screenshot added) The EGA version
has the prompt function properly.
}}}
This is because the strings should have the format "Want to quit? (Y/N)Y",
while (from the actual game files, so this should happen even on the
original) LOOM FM-Towns German yields "Want to quit? (Y/N)Y\r". As you can
see, the character at the end of the string regulates which key should
actually quit the game; in this case we have a "\r" character which
corresponds... to the ENTER key :-) I'll have to put a workaround for this
one.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13980#comment:2>
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