[Scummvm-tracker] [ScummVM :: Bugs] #13246: AGS - Mage's Initiation - crashes while entering the Palace on Lone Island
ScummVM :: Bugs
trac at scummvm.org
Tue Feb 1 14:56:42 UTC 2022
#13246: AGS - Mage's Initiation - crashes while entering the Palace on Lone Island
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Reporter: menschel | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: mage-fallback | Game:
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Comment (by criezy):
Thank you.
The good news is that I can reproduce the crash with my development
version of ScummVM. So I should be able to investigate this without
further inputs.
I took a very quick look and the issue is that we have a spurious
`light_amount` value or `-26335` when calling `Bitmap::LitBlendBlt` to
light the character sprite. The issue seems to be when computing the
`light_level` and `tint_light` in `get_local_tint()` called from
`prepare_characters_for_drawing()`.
I (or another developer) will need to spend more time debugging this and
comparing with what happens in the original. I may not have time to do
this before this weekend, so don't worry if you don't get update in the
next few days.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13246#comment:3>
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