[Scummvm-tracker] [ScummVM :: Bugs] #13197: TWINE: android feedback that must get sorted

ScummVM :: Bugs trac at scummvm.org
Wed Jan 5 10:04:23 UTC 2022


#13197: TWINE: android feedback that must get sorted
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Reporter:  mgerhardy  |       Owner:  (none)
    Type:  defect     |      Status:  new
Priority:  normal     |   Component:  Engine: TwinE
 Version:             |  Resolution:
Keywords:             |        Game:  Little Big Adventure
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Comment (by antoniou79):

 The control on LBA is a bit of known issue. I was testing myself one week
 ago or so. On-screen keyboard worked so I left it at that, but it could
 benefit from remapping or a custom overlay key arrangement (if we
 implement this at some point).

 I have a few questions:
 - What controller are you using? Is it the Switch's? I don't have a Switch
 so I cannot test, but I wonder if it's a general issue (I can check with a
 DualSense controller)
 - Can you check if the bugs in your list also happen on a Windows PC (if
 you have such available)?
 - I am not sure how it works, but ScummVM has a Switch port. Does that
 also have the same issues?

 Save system not working might have to do with where the app was trying to
 save the games. If it was external physical storage (SD card) that could
 be a problem on Android 10 (it shouldn't because we use a compatibility
 flag that covered up to Android 10, but your setup is weird :) ).
 I am unsure about the game running slower thing. Again please check on a
 PC, if available.

 I am not an expert in sound so I cannot touch the issue about midi playing
 via Sound Blaster 16. Maybe someone else knows more on this.

 But in general when I tested, LBA did have some minor issues with playing
 music.

 The Steam version of the game includes the CD music as extracted files (in
 two formats too, mp3 and ogg) and you can point the game to one of these
 folders to play music.

 The GOG version however, has the CD included as an image file and CD music
 is played in DosBox by mounting the CD image in mixed mode. For ScummVM
 one would have to extract the music from the CD image and point the Extras
 Path for the game to the folder where the audio files were extracted. But
 keep in mind the indexing of the CD audio tracks is bad so their starting
 points are messed up. Steam's files do not have this issue. For GOG
 there's a forum post that shows a "corrected" index file for the audio,
 but again, this may result in a "pop" sound at the start of the tracks.

 Still though, I think I recall that ScummVM prefers to play the midi track
 instead of the CD track in some occasions (eg. in the first scene of the
 game at the jail). I don't think I figured out why it's doing that.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13197#comment:1>
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