[Scummvm-tracker] [ScummVM :: Bugs] #13627: SCUMM: CGA rendering isn't working correctly across all games

ScummVM :: Bugs trac at scummvm.org
Mon Jul 25 06:02:12 UTC 2022


#13627: SCUMM: CGA rendering isn't working correctly across all games
-------------------------+----------------------------
Reporter:  eriktorbjorn  |       Owner:  athrxx
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:  fixed
Keywords:                |        Game:
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Comment (by eriktorbjorn):

 Replying to [comment:8 athrxx]:
 > I don't think normal DOSBox allows any hardware emulation for it (if
 there actually is such a thing). F12 does nothing for me. And we certainly
 do not have any filters or similar things either.

 This is what I see if I start DOSBox in "machine=ega" mode:

 [[Image(dosbox-composite.png)]]

 So it was even documented, and I didn't even notice until now! I don't
 know when it was added. I'm using the development version of DOSBox.

 This is what Maniac (v1) looked like if I use Shift+P and then press F12.
 I haven't experimented with the "change hue" or "early/late CGA model"
 hotkeys. (The latter probably conflicts with X11's console switching, but
 it can probably be remapped.)

 [[Image(maniac-composite.png)]]
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13627#comment:11>
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