[Scummvm-tracker] [ScummVM :: Bugs] #13627: SCUMM: CGA rendering isn't working correctly across all games
ScummVM :: Bugs
trac at scummvm.org
Mon Jul 25 06:02:12 UTC 2022
#13627: SCUMM: CGA rendering isn't working correctly across all games
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Reporter: eriktorbjorn | Owner: athrxx
Type: defect | Status: closed
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: fixed
Keywords: | Game:
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Comment (by eriktorbjorn):
Replying to [comment:8 athrxx]:
> I don't think normal DOSBox allows any hardware emulation for it (if
there actually is such a thing). F12 does nothing for me. And we certainly
do not have any filters or similar things either.
This is what I see if I start DOSBox in "machine=ega" mode:
[[Image(dosbox-composite.png)]]
So it was even documented, and I didn't even notice until now! I don't
know when it was added. I'm using the development version of DOSBox.
This is what Maniac (v1) looked like if I use Shift+P and then press F12.
I haven't experimented with the "change hue" or "early/late CGA model"
hotkeys. (The latter probably conflicts with X11's console switching, but
it can probably be remapped.)
[[Image(maniac-composite.png)]]
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Ticket URL: <https://bugs.scummvm.org/ticket/13627#comment:11>
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