[Scummvm-tracker] [ScummVM :: Bugs] #13737: SCUMM: Re-enable lines in DOTT

ScummVM :: Bugs trac at scummvm.org
Sun Jul 31 15:32:27 UTC 2022


#13737: SCUMM: Re-enable lines in DOTT
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Reporter:  GermanTribun     |       Owner:  (none)
    Type:  feature request  |      Status:  new
Priority:  normal           |   Component:  Engine: SCUMM
 Version:                   |  Resolution:
Keywords:                   |        Game:  Day of the Tentacle
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Comment (by dwatteau):

 > In the scene when Franklin wants to test his new kite, he actually has a
 second reaction to Hoagie botching the start of the kite, which is never
 called upon. Perhaps the script can be modified so that his reactions
 alternate?

 Looking at script 9-203, I think the original intent was to have Franklin
 say the unused line when you push the kite too early (while the used line
 should only be used if you pushed it too late). It looks like it's just a
 matter of a SCUMM bit not being properly changed when Franklin says
 "NOW!", so I may be able to fix that.

 > Also, the script is overly restrictive and doesn't allow Hoagie to look
 at the kite and notice a pocket, thus preventing the player from getting a
 good hint. Perhaps the action of looking at it can be allowed?

 Unfortunately, I'm not sure it's going to be easily possible to restore
 these particular lines.

 If I change script 9-205 to restore the usual object interactions (so that
 you can look at the kite and its pocket), there's a problem because while
 Hoagie is holding the kite, his temporary costume (no. 36) doesn't have
 any lip sync feature. Restoring the verb actions would make this very
 obvious... (You can see this limitation in the original game if you try to
 talk to one of your objects while holding the kite; Hoagie won't move his
 lips.)

 It's maybe possible to import the missing talking animation from his usual
 costume, but I personally don't know much about this part of the engine.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13737#comment:2>
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