[Scummvm-tracker] [ScummVM :: Bugs] #13546: LSL6: Saves may not restore with working music fade-out
ScummVM :: Bugs
trac at scummvm.org
Sun Jun 5 20:07:40 UTC 2022
#13546: LSL6: Saves may not restore with working music fade-out
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Reporter: RayKoopa | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: music, audio, save | Game: Leisure Suit Larry 6
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Old description:
> - ScummVM 2.6.0git6340-g974c51b4cd1 (Jun 5 2022 09:42:22)
> - Game language: English
> - Game version: Hi-Res 1.000.000
> - Windows 11 21H2 10.0.22000.675
>
> Steps to reproduce (not 100% sure yet):
> - Leave a room which causes a 5 second volume fade-out of the previous
> room's background music before starting the new room's music (for
> example, when entering the hotel interior from the pool).
> - Save the game while the fade is in progress.
> - Restore this game.
> - Notice that there's a chance of the previous room's music now being
> stuck at the volume at the time of saving.
>
> In DOSBox, the behavior is different: The fade-out of the previous room's
> music "restarts" at full volume and full 5 second duration, and then
> properly starts the current room's music.
>
> I cannot reproduce this 100% yet, and attached a save game where this did
> happen, but I remember this happening quite often when I tested the
> previous music channel bug on fresh games. I'll update the ticket once I
> found a safe way to reproduce it or attach simpler saves to it.
New description:
- ScummVM 2.6.0git6340-g974c51b4cd1 (Jun 5 2022 09:42:22)
- Game language: English
- Game version: Hi-Res 1.000.000
- Windows 11 21H2 10.0.22000.675
Steps to reproduce (not 100% sure yet):
- Leave a room which causes a 5 second volume fade-out of the previous
room's background music before starting the new room's music (for example,
when entering the hotel interior from the pool).
- Save the game while the fade is in progress.
- Restore this game.
- Notice that there's a chance of the previous room's music now being
stuck at the volume at the time of saving.
In DOSBox, the behavior is different: The fade-out of the previous room's
music "restarts" at full volume and full 5 second duration, and then
properly starts the current room's music.
I cannot reproduce this every time yet. It may be required to quickly move
"one room further" before the fade-out ends (e.g. in the above example, to
a 2nd hotel interior) and then quickly save the game. I attached a save
game where this happened exactly like that.
I remember this happening quite often when I tested the previous music
channel bug on fresh games. I'll update the ticket once I found an easier
/ safer way to reproduce it.
--
Comment (by RayKoopa):
Note about moving one room further possibly needed
--
Ticket URL: <https://bugs.scummvm.org/ticket/13546#comment:1>
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