[Scummvm-tracker] [ScummVM :: Bugs] #13579: ASYLUM: Hot key inconsistencies

ScummVM :: Bugs trac at scummvm.org
Wed Jun 15 13:00:30 UTC 2022


#13579: ASYLUM: Hot key inconsistencies
-------------------------------+-----------------------------
Reporter:  antoniou79          |       Owner:  (none)
    Type:  defect              |      Status:  new
Priority:  normal              |   Component:  Engine: Asylum
 Version:                      |  Resolution:
Keywords:  inventory, version  |        Game:  Sanitarium
-------------------------------+-----------------------------
Comment (by alxpnv):

 Replying to [ticket:13579 antoniou79]:
 > This is tested with a recent build for 2.7.0git (HEAD from master) on
 Windows 10 x64.
 >
 > There are a couple of hotkeys that don't seem to work or use different
 default keys than documented in the manual.
 >
 > My observations from playing the early minutes of the game are these:
 > - "v" key for displaying game version does not seem to work. This is
 mentioned in the Main Menu -> Keyboard Configuration, and also on the
 ScummVM GMM keymap tab.

 Implemented.
 > - the "I" key does not seem to work for displaying the game's inventory.
 This is mentioned on the game's manual (see attached screenshot). Instead,
 the middle mouse button seems to be mapped to inventory (along with left-
 clicking on the character, which is mentioned on the manual). There is no
 way to remap this key using the keymapper -- it is also not mentioned in
 the in-game Main Menu -> Keyboard Configuration.

 Added "I" to the key map.
 > - The "M" key seems to enable some debug mode that allows the main
 character to teleport anywhere -- which may cause him to get stuck in
 place without a path to movee and would require using this teleporting
 again. Is this a debug feature left in intentionally? Maybe it could
 enabled specifically with a checkbox from ScummVM's Game Options?

 I added this to help a tester to track down some issue, so it can be
 removed safely. One still can toggle `use_scrolling` variable in the
 debugger to enter this mode.
 > - Some other keys seem to cause idle talk from the main character. These
 are from what I've tested: "q", "w", "r", "t", "y", "u", "p", "z", "x". Is
 this intented?

 These also present in the original game (no idea for what purpose).
 > I wasn't able to test the 's','g','o' keys to switch forms since this
 happens far later in the game.

 These are only for Chapter 9 ("The Gauntlet") and should work as expected.
 You may want to use `scene` debug command to quickly jump to this level
 (`scene 13`).
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13579#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list