[Scummvm-tracker] [ScummVM :: Bugs] #13519: CHEWY: feeding sequence hanging when scummvm window not active (was: Chewy: feeding sequence hanging when scummvm window not active)

ScummVM :: Bugs trac at scummvm.org
Sun Jun 19 17:48:33 UTC 2022


#13519: CHEWY: feeding sequence hanging when scummvm window not active
------------------------+---------------------------------
Reporter:  afreickmann  |       Owner:  (none)
    Type:  defect       |      Status:  new
Priority:  normal       |   Component:  Engine: Chewy
 Version:               |  Resolution:
Keywords:               |        Game:  Chewy: ESC from F5
------------------------+---------------------------------
Changes (by dreammaster):

 * summary:  Chewy: feeding sequence hanging when scummvm window not active
     => CHEWY: feeding sequence hanging when scummvm window not active

Comment:

 Thanks for the report. I seem to have gotten a lead on it.. it can be
 consistently replicated if after the first feeding you don't move at all
 and wait for the second. The problem seems to be one of the room's timers
 isn't being properly reset, so gets in an endless cycle triggering the
 timer:

 scummvm.exe!Chewy::Rooms::Room0::timer(short timerNr, short aniNr) Line 97
 C++
         scummvm.exe!Chewy::timer_action(short t_nr) Line 100    C++
         scummvm.exe!Chewy::calc_ani_timer() Line 1557   C++
         scummvm.exe!Chewy::setupScreen(Chewy::SetupScreenMode mode) Line
 480    C++
         scummvm.exe!Chewy::autoMove(short movNr, short playerNum) Line
 1195     C++
         scummvm.exe!Chewy::Rooms::Room0::timer(short timerNr, short aniNr)
 Line 84      C++

 I'm looking into it further.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13519#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
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