[Scummvm-tracker] [ScummVM :: Bugs] #13519: CHEWY: feeding sequence hanging when scummvm window not active

ScummVM :: Bugs trac at scummvm.org
Sun Jun 19 19:21:19 UTC 2022


#13519: CHEWY: feeding sequence hanging when scummvm window not active
------------------------+---------------------------------
Reporter:  afreickmann  |       Owner:  dreammaster
    Type:  defect       |      Status:  closed
Priority:  normal       |   Component:  Engine: Chewy
 Version:               |  Resolution:  fixed
Keywords:               |        Game:  Chewy: ESC from F5
------------------------+---------------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => fixed

Comment:

 Okay fixed. The section being triggered multiple times is guarded by a
 "is_chewy_busy" check, which should have been on.. not sure why it
 wasn't.. maybe we're doing an extra call to refresh the screen that's
 triggered before Chewy starts moving and the flag is properly set. In any
 case, the room 0 timer logic sets the AutoAniPlay flag for the entire time
 it runs, so I just added an extra check for it already being set, and
 skipped restarting the animation if it is.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13519#comment:2>
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