[Scummvm-tracker] [ScummVM :: Bugs] #13601: AGS: Time Gentlemen, Please - random crashes to desktop in the first scene of the game
ScummVM :: Bugs
trac at scummvm.org
Mon Jun 20 18:16:54 UTC 2022
#13601: AGS: Time Gentlemen, Please - random crashes to desktop in the first scene
of the game
-----------------------+--------------------------
Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: | Game:
-----------------------+--------------------------
Description changed by antoniou79:
Old description:
> This is on Windows 10 x64. Tested the GOG version with the current daily
> stable for upcoming 2.6.0 and with a local build of 2.7.0git from master
> HEAD.
>
> Steps to reproduce:
> - Start a new game
> - Skip intro cutscenes
> - Once you resume control in the first scene, start interacting with
> objects and the protagonists. Usually (but not always) this happens if
> you grab Dan and use him on Ben and then try to do something else.
>
> I always got a crash (even after loading into the game to the first
> scene, but it seems that in that case more actions are needed to cause
> the crash), but not always after specific interaction so I don't have a
> deterministic sequence of actions. There's no error message on the
> console window. The game just exits.
>
> ScummVM log does not offer any help either on this
New description:
This is on Windows 10 x64. Tested the GOG version with the current daily
stable for upcoming 2.6.0 and with a local build of 2.7.0git from master
HEAD.
Steps to reproduce:
- Start a new game
- Skip intro cutscenes
- Once you resume control in the first scene, start interacting with
objects and the protagonists. Usually (but not always) this happens if you
grab Dan and use him on Ben and then try to do something else.
I always got a crash (even after loading into the game to the first scene,
but it seems that in that case more actions are needed to cause the
crash), but not always after specific interaction so I don't have a
deterministic sequence of actions. There's no error message on the console
window. The game just exits.
ScummVM log does not offer any help either on this.
Edit:
Trying to quickly debug this with Visual Studio, I got two different
unhandled thrown exceptions.
- One was in graphics\surface.cpp, Surface::free() at the first line:
{{{
::free(pixels);
}}}
- The other (in a separate play session) was in the destructor of
VorbisStream (in audio\decoders\vorbis.cpp):
{{{
VorbisStream::~VorbisStream() {
ov_clear(&_ovFile);
}
}}}
--
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Ticket URL: <https://bugs.scummvm.org/ticket/13601#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
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