[Scummvm-tracker] [ScummVM :: Bugs] #13633: CHEWY: missing sound effects

ScummVM :: Bugs trac at scummvm.org
Sat Jun 25 21:50:48 UTC 2022


#13633: CHEWY: missing sound effects
-------------------------------+---------------------------
Reporter:  afreickmann         |      Owner:  (none)
    Type:  defect              |     Status:  new
Priority:  normal              |  Component:  Engine: Chewy
 Version:                      |   Keywords:
    Game:  Chewy: ESC from F5  |
-------------------------------+---------------------------
 Getting the information from the INH_TAP.TXT file (listing of
 DETAILS.TAP), as I don't know how to open TAP files, I can't further help
 here. Stopped after F5 with this task as it also is the end of the list
 from INH_TAP, I assume after here all sound effects are recycled. If I
 notice any other, I will mention it in the comments.

 cell:
 slime.voc (0) - the dropping slime sound, but the animation is missing
 anyway (#13509)
 boing.voc (4) - when you grab the slime (guess)
 tilt.voc (3) - sounds for Chewy unconcious effect (guess)
 Reference sounds for all three: https://youtube.com/clip/UgkxcwG760fP-y
 -lbnSDuesoNMrN-uRkV5kn

 outside cell:
 elektr1.voc (13) - sound of cables
 https://youtube.com/clip/UgkxcLiF1z5aWXqzXL-dBrpnftkBXOXPad6X

 Borx on grid:
 treffer1.voc (11) - sound when Borx is zapping Chewy (guess)
 grilbor.voc (19) - sound when Borx get roasted
 f5sfx052.voc (8) - when Chewy falls on grid (guess)
 https://youtube.com/clip/UgkxVg40lbzuUrsN0XNvlyUBtTr_OIq_sgr3

 probe room:
 f5sfx038.voc (7) - machine opening flap
 f5sfx023.voc (18) - sound for pistole shoot
 https://youtube.com/clip/Ugkx5-_djJgTs5XpmW7va8_cz6O7uER0uqWS

 after grid:
 bleep.voc (12) - putting card in card slot
 door1.voc (20) - door opening sound
 elektr1.voc - for electric grid

 F5 floor:
 f5sfx032.voc (23) - activating boca bola machine
 bocabola2.voc (1) - boca bola machine sound
 https://youtube.com/clip/UgkxPzVJvWmMuXKftzfwd_At7Wcjvc7cpHML
 f5sfx030.voc (24) - probe repairing boca bola machine
 bocabola.voc (22) - sound from boca bola spilling

 room before torture room:
 f5sfx042.voc (37) - turn the lever for monitor
 f5sfx008.voc - door bell (guess)
 scratch.voc (27) - squeak sound of Chewy running away from door
 borxfx04.voc (30) - Borx sound (guess)
 f5sfx001.voc (25) - door closing
 f5sfx067.voc (26) - Chewy mocks Borx
 borxfx05.voc (31) - Borx angry (guess)
 Piff.voc (6) - sandwich throwing (guess)
 https://www.youtube.com/clip/UgkxY8HN8VaWUS0x5rdnSodn3RFETCxjB30r

 torture room:
 f5sfx047.voc (38) - Torture machine sound
 f5sfx007.voc (15) - torture button (guess)
 f5sfx052.voc - when Chewy touches the hot coal (guess)
 f5sfx067.voc - when Chewy touches the hot coal (guess)
 Piff.voc - when Chewy touches the hot coal (guess)
 bocabola2.voc - Chewy put hand in water (guess)
 Piff.voc - Chewy throws plaster
 slime.voc - plaster hits nemoyan
 boing.voc - mask falls to ground

 push button:
 Piff.voc - chewy takes the flatten borx
 f5sfx067.voc - chewy shows off the borx carpet

 transformer:
 energy0.voc (40) - transformer activated
 f5sfx049.voc (41) - transformer beaming
 borxfx05.voc - borx sound (guess)

 conveyer belt:
 f5sfx028.voc (44) - conveyer belt sound
 f5sfx032.voc (45) - conveyer scanner

 glider:
 f5sfx031.voc (47) - opening glider
 f5sfx056.voc (51) - activating glider (guess)

 service tunnel:
 f5sfx028.voc (44) - when using the grating where you meet the surimy
 (guess)
 ???? -  opening the grating
 boing.voc - opening the grating
 Surimy1.voc (54) - surimy before fart
 Surimy2.voc (55) - surimy farting
 plop.voc (39) - fart plopping
 Surimy3.voc (56) - surimy jumping away? (guess)

 spider tunnel:
 unknown, maybe newenerg.voc (53) - its the background noise, sounds
 electric, also a loop
 f5sfx048.voc (49) - spider shooting
 kuckuc.voc (2) - when chewy is hit by spider

 cyberspace:
 cyber0.voc (50) - when putting the cyber crystals together (one and two)

 command center f5:
 f5sfx056.voc (51) - when loading coordinates
 --------------------

 wrong sound effects:
 cell:
 f5sfx020.voc (9) - sound for the feeding machine (other sound effects
 within scene seems to be OK)

 probe room:
 When at the machine for selecting the probe options:
 playing: slime.voc (0)
 missing:
 f5sfx007.voc (15)
 f5sfx008.voc (16)
 f5sfx009.voc (17)
 https://youtube.com/clip/Ugkx_SXZwcmpxgvmgqvRi6DbGs9oH3reYwOF

 energy center:
 instead of the endless loop of the sound, i hear once a button
 playing: f5sfx007.voc (guess)
 missing: newenerg.voc (53)

 cyberspace:
 - instead of loop i hear only one time a button
 wrong: f5sfx008.voc (guess)
 missing: cybersp.voc (52)
 - when the door open, clearly a wrong splash sound
 wrong: bocabola2.voc
 missing: door1.voc (guess, hard to hear)

 command base F5:
 the door button has a wrong sound (zapping)
 wrong: treffer1.voc (11)
 missing: door1.voc
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13633>
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