[Scummvm-tracker] [ScummVM :: Bugs] #13520: Chewy: Sound effects wrong associated (was: Chewy: Sound effects at feeding cutscene wrong)

ScummVM :: Bugs trac at scummvm.org
Sun Jun 26 13:03:10 UTC 2022


#13520: Chewy: Sound effects wrong associated
------------------------+---------------------------------
Reporter:  afreickmann  |       Owner:  (none)
    Type:  defect       |      Status:  new
Priority:  normal       |   Component:  Engine: Chewy
 Version:               |  Resolution:
Keywords:               |        Game:  Chewy: ESC from F5
------------------------+---------------------------------
Changes (by afreickmann):

 * summary:  Chewy: Sound effects at feeding cutscene wrong => Chewy: Sound
     effects wrong associated


Old description:

> The sound effects during the prison feeding sequence is wrong/delayed.
> This is especially obvious in the second part with the tube on the face.
> But also Chewys stars above the head sound effect is missing (but i doubt
> anyone would really miss it ;))

New description:

 Getting the information from the INH_TAP.TXT file (listing of
 DETAILS.TAP), as I don't know how to open TAP files, I can't further help
 here:

 cell:
 f5sfx020.voc (9) - sound for the feeding machine (other sound effects
 within scene seems to be OK)

 probe room:
 When at the machine for selecting the probe options:
 wrong: slime.voc (0)
 correct:
 f5sfx007.voc (15)
 f5sfx008.voc (16)
 f5sfx009.voc (17)
 https://youtube.com/clip/Ugkx_SXZwcmpxgvmgqvRi6DbGs9oH3reYwOF

 energy center:
 instead of the endless loop of the sound, i hear once a button
 wrong: f5sfx007.voc (guess)
 correct: newenerg.voc (53)

 cyberspace:
 - instead of loop i hear only one time a button
 wrong: f5sfx008.voc (guess)
 correct: cybersp.voc (52)
 - when the door open, clearly a wrong splash sound
 wrong: bocabola2.voc
 correct: door1.voc (guess, hard to hear)

 command base F5:
 the door button has a wrong sound (zapping)
 wrong: treffer1.voc (11)
 correct: door1.voc

 crash landing:
 wrong: slime.voc
 correct: there should be fire sound in a loop, instead you can hear the
 slime drop

 chicken farm
 wrong: f5sfx067.voc (the stupid wink wink sound)
 correct: the sound for the teeth falling into the glass (can be potential
 also just the splash sound), or maybe something barely hearable within the
 dog react

 small town:
 -train leaving small town sequence (NOT with chewy)
 wrong: f5sfx038.voc
 correct: choo choo sound for the train
 -twin gets splashed by loca lola machine
 wrong: Piff.voc
 correct: bocabola2.voc (guess)
 -opening the attic door gives a creaking door sound
 wrong: f5sfx067.voc (the stupid wink wink sound)

 big city:
 - opening the door of the taxi (car door sound)
 wrong: f5sfx067.voc (the stupid wink wink sound)
 - when the vacuum cleaner get out of the door, the sound is wrong
 wrong: kuckuc.voc
 - when the window cleaner at the publisher gets lowered, the sound should
 be like a lift going down
 wrong: splash sound (bocabola2.voc?)
 - using the vacuum cleaner on the cockroaches, not the sound of the vacuum
 wrong: f5sfx038.voc (opening small door of probe)
 - taxi in harbour making wrong sound (should be car engine)
 wrong: f5sfx038.voc (opening small door of probe)
 - in the harbour, instead of the sea atmo sound, the sound for the window
 cleaner lift is playing
 wrong: window cleaner lift sound (up and down)

 amazonia:
 - when chewy is getting redressed, there should be the sound of blinds
 opening
 wrong: window cleaner lift sound (up and down)
 - entering jungle, the chirping atmo loop should be played
 wrong: slime.voc
 - paddling sound for race
 wrong: slime.voc
 - water atmo loop at river of the village
 wrong: slime.voc
 - the cooking water sound in the village
 wrong: slime.voc

 lost valley:
 - the waterfall sound
 wrong: slime.voc
 - jungle atmo
 wrong: slime.voc
 - putting the golden clint on the pedestal, should be zapping sound
 (f5sfx052.voc?)
 wrong: slime.voc
 - the lifting of the platform when putting clint on pedestal
 wrong: slime.voc

 secret base:
 - when the borx encounter that the clint statue gets replicated, we hear
 chewies mocking sound
 wrong: f5sfx067.voc
 - press of the start button should set an alarm sound
 wrong: boing.voc

--
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Ticket URL: <https://bugs.scummvm.org/ticket/13520#comment:2>
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