[Scummvm-tracker] [ScummVM :: Bugs] #13520: Chewy: Sound effects wrong associated (was: Chewy: Sound effects at feeding cutscene wrong)
ScummVM :: Bugs
trac at scummvm.org
Sun Jun 26 13:03:10 UTC 2022
#13520: Chewy: Sound effects wrong associated
------------------------+---------------------------------
Reporter: afreickmann | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Chewy
Version: | Resolution:
Keywords: | Game: Chewy: ESC from F5
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Changes (by afreickmann):
* summary: Chewy: Sound effects at feeding cutscene wrong => Chewy: Sound
effects wrong associated
Old description:
> The sound effects during the prison feeding sequence is wrong/delayed.
> This is especially obvious in the second part with the tube on the face.
> But also Chewys stars above the head sound effect is missing (but i doubt
> anyone would really miss it ;))
New description:
Getting the information from the INH_TAP.TXT file (listing of
DETAILS.TAP), as I don't know how to open TAP files, I can't further help
here:
cell:
f5sfx020.voc (9) - sound for the feeding machine (other sound effects
within scene seems to be OK)
probe room:
When at the machine for selecting the probe options:
wrong: slime.voc (0)
correct:
f5sfx007.voc (15)
f5sfx008.voc (16)
f5sfx009.voc (17)
https://youtube.com/clip/Ugkx_SXZwcmpxgvmgqvRi6DbGs9oH3reYwOF
energy center:
instead of the endless loop of the sound, i hear once a button
wrong: f5sfx007.voc (guess)
correct: newenerg.voc (53)
cyberspace:
- instead of loop i hear only one time a button
wrong: f5sfx008.voc (guess)
correct: cybersp.voc (52)
- when the door open, clearly a wrong splash sound
wrong: bocabola2.voc
correct: door1.voc (guess, hard to hear)
command base F5:
the door button has a wrong sound (zapping)
wrong: treffer1.voc (11)
correct: door1.voc
crash landing:
wrong: slime.voc
correct: there should be fire sound in a loop, instead you can hear the
slime drop
chicken farm
wrong: f5sfx067.voc (the stupid wink wink sound)
correct: the sound for the teeth falling into the glass (can be potential
also just the splash sound), or maybe something barely hearable within the
dog react
small town:
-train leaving small town sequence (NOT with chewy)
wrong: f5sfx038.voc
correct: choo choo sound for the train
-twin gets splashed by loca lola machine
wrong: Piff.voc
correct: bocabola2.voc (guess)
-opening the attic door gives a creaking door sound
wrong: f5sfx067.voc (the stupid wink wink sound)
big city:
- opening the door of the taxi (car door sound)
wrong: f5sfx067.voc (the stupid wink wink sound)
- when the vacuum cleaner get out of the door, the sound is wrong
wrong: kuckuc.voc
- when the window cleaner at the publisher gets lowered, the sound should
be like a lift going down
wrong: splash sound (bocabola2.voc?)
- using the vacuum cleaner on the cockroaches, not the sound of the vacuum
wrong: f5sfx038.voc (opening small door of probe)
- taxi in harbour making wrong sound (should be car engine)
wrong: f5sfx038.voc (opening small door of probe)
- in the harbour, instead of the sea atmo sound, the sound for the window
cleaner lift is playing
wrong: window cleaner lift sound (up and down)
amazonia:
- when chewy is getting redressed, there should be the sound of blinds
opening
wrong: window cleaner lift sound (up and down)
- entering jungle, the chirping atmo loop should be played
wrong: slime.voc
- paddling sound for race
wrong: slime.voc
- water atmo loop at river of the village
wrong: slime.voc
- the cooking water sound in the village
wrong: slime.voc
lost valley:
- the waterfall sound
wrong: slime.voc
- jungle atmo
wrong: slime.voc
- putting the golden clint on the pedestal, should be zapping sound
(f5sfx052.voc?)
wrong: slime.voc
- the lifting of the platform when putting clint on pedestal
wrong: slime.voc
secret base:
- when the borx encounter that the clint statue gets replicated, we hear
chewies mocking sound
wrong: f5sfx067.voc
- press of the start button should set an alarm sound
wrong: boing.voc
--
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Ticket URL: <https://bugs.scummvm.org/ticket/13520#comment:2>
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