[Scummvm-tracker] [ScummVM :: Bugs] #13642: MADS: Rex Nebular crashes if autosave triggers during the intro
ScummVM :: Bugs
trac at scummvm.org
Mon Jun 27 17:01:21 UTC 2022
#13642: MADS: Rex Nebular crashes if autosave triggers during the intro
------------------------+--------------------------
Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: MADS
Version: | Keywords: autosave
Game: Rex Nebular |
------------------------+--------------------------
This is on macOS 12.4 (arm64) with ScummVM 2.7.0git-2f15828d5ac.
After adding the game with its default settings and playing the (long!)
intro, this crash systematically happens nearly exactly at 5 min 00 (which
is my autosave setting in ScummVM).
This is when the guy in red is done saying "You don't have a problem
taking a check, do you?" to Rex.
Looking at the timing and the backtrace, I think it's related to the
autosave feature causing a problem in this case.
{{{
User picked target 'nebular' (engine ID 'mads', game ID 'nebular')...
Looking for a plugin supporting this target... MADS
Running Rex Nebular and the Cosmic Gender Bender (DOS/English)
section1.hag: 6f725eb38660de8af31ec7cdd628d615, 927222 bytes.
WARNING: Read beyond end of loaded sound data!
WARNING: Read beyond end of loaded sound data!
Process 12297 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS
(code=1, address=0x0)
frame #0: 0x000000010012083c
scummvm`MADS::Game::synchronize(this=0x000000010211f800,
s=0x000000016fdfcd50, phase1=false) at game.cpp:476:23
473 _screenObjects.synchronize(s);
474 } else {
475 // Load scene specific data for the loaded scene
-> 476 _scene._sceneLogic->synchronize(s);
477 }
478 }
479
Target 0: (scummvm) stopped.
(lldb) p s
(Common::Serializer) $0 = (_loadStream = 0x0000000000000000, _saveStream =
0x00006000000203c0, _bytesSynced = 3966, _version = 0)
(lldb) p _scene._sceneLogic
(MADS::SceneLogic *) $2 = nullptr
(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS
(code=1, address=0x0)
* frame #0: 0x000000010012083c
scummvm`MADS::Game::synchronize(this=0x000000010211f800,
s=0x000000016fdfcd50, phase1=false) at game.cpp:476:23
frame #1: 0x0000000100033448
scummvm`MADS::Nebular::GameNebular::synchronize(this=0x000000010211f800,
s=0x000000016fdfcd50, phase1=false) at game_nebular.cpp:898:8
frame #2: 0x0000000100120f68
scummvm`MADS::Game::saveGame(this=0x000000010211f800, slotNumber=0,
saveName=0x000000016fdfd000) at game.cpp:519:2
frame #3: 0x0000000100126c14
scummvm`MADS::MADSEngine::saveGameState(this=0x000000010143d770, slot=0,
desc=0x000000016fdfd000, isAutosave=true) at mads.cpp:206:9
frame #4: 0x0000000100166468
scummvm`Engine::saveAutosaveIfEnabled(this=0x000000010143d770) at
engine.cpp:616:18
frame #5: 0x000000010016631c
scummvm`Engine::handleAutoSave(this=0x000000010143d770) at
engine.cpp:563:3
frame #6: 0x0000000100202700
scummvm`DefaultEventManager::pollEvent(this=0x00006000030126d0,
event=0x000000016fdfd808) at default-events.cpp:87:13
frame #7: 0x000000010011bff0
scummvm`MADS::EventsManager::pollEvents(this=0x0000600002639320) at
events.cpp:139:38
frame #8: 0x000000010011c42c
scummvm`MADS::EventsManager::delay(this=0x0000600002639320, cycles=1) at
events.cpp:225:3
frame #9: 0x000000010011c4c0
scummvm`MADS::EventsManager::waitForNextFrame(this=0x0000600002639320) at
events.cpp:240:3
frame #10: 0x0000000100126db4
scummvm`MADS::MenuView::show(this=0x0000000132804a20) at
menu_views.cpp:57:17
frame #11: 0x000000010002a2b8
scummvm`MADS::Nebular::DialogsNebular::showDialog(this=0x0000600002124550)
at dialogs_nebular.cpp:336:9
frame #12: 0x000000010002f044
scummvm`MADS::Nebular::GameNebular::startGame(this=0x000000010211f800) at
game_nebular.cpp:109:18
frame #13: 0x000000010011f0bc
scummvm`MADS::Game::run(this=0x000000010211f800) at game.cpp:121:4
frame #14: 0x000000010012694c
scummvm`MADS::MADSEngine::run(this=0x000000010143d770) at mads.cpp:165:9
frame #15: 0x0000000100011694
scummvm`runGame(plugin=0x000060000021d8c0,
enginePlugin=0x000060000021d4c0, system=0x0000000101405270,
debugLevels=0x000000016fdff6a0) at main.cpp:318:33
frame #16: 0x000000010000fe44 scummvm`::scummvm_main(argc=1,
argv=0x000000016fdff8a8) at main.cpp:619:27
frame #17: 0x000000010000c534 scummvm`main(argc=1,
argv=0x000000016fdff8a8) at macosx-main.cpp:44:12
frame #18: 0x00000001008b108c dyld`start + 520
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/13642>
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