[Scummvm-tracker] [ScummVM :: Bugs] #13645: SCUMM: Two missing audio lines in German version of Sam and Max

ScummVM :: Bugs trac at scummvm.org
Wed Jun 29 15:21:29 UTC 2022


#13645: SCUMM: Two missing audio lines in German version of Sam and Max
-------------------------+----------------------------
Reporter:  GermanTribun  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:
Keywords:                |        Game:  Sam and Max
-------------------------+----------------------------
Comment (by dwatteau):

 Thank you for reporting this original issue!

 GOG provides the German version, so I had a look at this.

 Here's the relevant part for this dialogue (script 78, room 24):

 {{{
 [09D5] (5D)   if (!bitvar62) {
 [09DC] (43)     bitvar62 = 1
 [09E2] (82)     animateActor(2,17)
 [09E9] (CA)     delayFrames(10)
 [09ED] (BA)     talkActor(sound(0x3500772, 0xA) + "Wei\xE1t Du, was das
 hier ist?",2)
 [0A1D] (A9)     wait.waitForMessage()
 [0A1F] (BA)     talkActor(sound(0x3507E00, 0xA) + "Das war meine
 Golfballzange." + wait() + "Bis einer der Alligatoren das Ende fein
 s\x84uberlich abgeknabbert hat." + wait() + "Bis ich mir eine Neue besorgt
 habe, mu\xE1 ich die Golfb\x84lle selber aus dem Wasser fischen.",4)
 [0AF0] (A9)     wait.waitForMessage()
 [0AF2] (BA)     talkActor(sound(0x351C68E, 0xA) + "Ist das nicht
 gef\x84hrlich?" + startAnim(21),2)
 [0B24] (A9)     wait.waitForMessage()
 [0B26] (CA)     delayFrames(7)
 [0B2A] (82)     animateActor(2,22)
 [0B31] (CA)     delayFrames(10)
 [0B35] (BA)     talkActor(sound(0x3523D1C, 0xA) + "Sieh Dir das an." +
 startAnim(8),4)
 [0B5E] (CA)     delayFrames(12)
 [0B62] (A9)     wait.waitForMessage()
 [0B64] (82)     animateActor(4,9)
 [0B6B] (CA)     delayFrames(4)
 [0B6F] (82)     animateActor(2,26)
 [0B76] (CA)     delayFrames(9)
 [0B7A] (73)   }
 }}}

 If I compare it with my English and French versions, I don't see any
 script error or change (except for the different text and audio offsets).

 Opening the MONSTER.SOU file in ScummRev2, I had a listen at the Crea
 sample at offset 0x03507E0A: even there, this audio sample is missing the
 first two lines. I don't speak German, but I tried listening to the nearby
 samples and I couldn't find the missing spoken lines anywhere :(

 I fear that they forgot to properly record or include it…
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13645#comment:1>
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