[Scummvm-tracker] [ScummVM :: Bugs] #13358: SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain

ScummVM :: Bugs trac at scummvm.org
Fri Mar 18 18:16:10 UTC 2022


#13358: SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
-------------------------------------------------+-------------------------
Reporter:  eriktorbjorn                          |      Owner:  (none)
    Type:  defect                                |     Status:  new
Priority:  normal                                |  Component:  Engine:
                                                 |  Sherlock
 Version:                                        |   Keywords:
    Game:  Sherlock Holmes: Case of the Rose     |
  Tattoo                                         |
-------------------------------------------------+-------------------------
 In The Case of the Rose Tattoo, when removing the beam with the chain at
 the Diogenes Club there is a split-second glitch where the beam is shown
 as gone, and Holmes's legs are cut off.

 To the naked eye, it just looks like a brief flash. I had to use a screen
 recorder to capture the attached screenshot.

 A pure guess would be that the beam is removed, and then the animation is
 played over the scene. So it's as if the screen is updated for a frame
 right before the animation starts. But I don't really know how animations
 are handled in the engine so I could be completely wrong.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13358>
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