[Scummvm-tracker] [ScummVM :: Bugs] #13358: SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
ScummVM :: Bugs
trac at scummvm.org
Fri Mar 18 18:16:10 UTC 2022
#13358: SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
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Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine:
| Sherlock
Version: | Keywords:
Game: Sherlock Holmes: Case of the Rose |
Tattoo |
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In The Case of the Rose Tattoo, when removing the beam with the chain at
the Diogenes Club there is a split-second glitch where the beam is shown
as gone, and Holmes's legs are cut off.
To the naked eye, it just looks like a brief flash. I had to use a screen
recorder to capture the attached screenshot.
A pure guess would be that the beam is removed, and then the animation is
played over the scene. So it's as if the screen is updated for a frame
right before the animation starts. But I don't really know how animations
are handled in the engine so I could be completely wrong.
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Ticket URL: <https://bugs.scummvm.org/ticket/13358>
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