[Scummvm-tracker] [ScummVM :: Bugs] #13366: SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves

ScummVM :: Bugs trac at scummvm.org
Sun Mar 20 15:50:54 UTC 2022


#13366: SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
---------------------------------+----------------------------
Reporter:  antoniou79            |       Owner:  (none)
    Type:  defect                |      Status:  new
Priority:  normal                |   Component:  Engine: SCUMM
 Version:                        |  Resolution:
Keywords:  pathfinding, overlay  |        Game:  Loom
---------------------------------+----------------------------
Description changed by antoniou79:

Old description:

> This in on Windows 10 x64, with a recent local build from HEAD master of
> 2.6.0git, testing with LOOM DOS EGA, using the orchestral audio feature.
> For this I've set my Audio settings for the game to use "MT-32 emulator"
> as Music device. You may also need to do that for the attached save game
> to work.
>
> How to reproduce:
> Upon entering the caves, and casting the spell for Night Vision, walk to
> the cave entrance to the right and enter it.
>
> What happens:
> Sometimes but not always, Bobbin won't be shown to enter into the cave
> but instead he walks a bit to the left while clearly being outside of it.
> The game then teleports him to a random cave.
>
> What should happen:
> Bobbin should go into the cave and then be teleported to a random cave.
>
> I'm including a save game at the point of entering the cave, and a
> screenshot showing Bobbin a bit before the game teleports him.

New description:

 This in on Windows 10 x64, with a recent local build from HEAD master of
 2.6.0git, testing with LOOM DOS EGA, using the orchestral audio feature.

 For this I've applied the patch for the MT-32 upgrade to LOOM and set my
 Audio settings for the game to use "MT-32 emulator" as Music device. You
 may also need to do that for the attached save game to work.

 How to reproduce:
 Upon entering the caves, and casting the spell for Night Vision, walk to
 the cave entrance to the right and enter it.

 What happens:
 Sometimes but not always, Bobbin won't be shown to enter into the cave but
 instead he walks a bit to the left while clearly being outside of it. The
 game then teleports him to a random cave.

 What should happen:
 Bobbin should go into the cave and then be teleported to a random cave.

 I'm including a save game at the point of entering the cave, and a
 screenshot showing Bobbin a bit before the game teleports him.

--
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Ticket URL: <https://bugs.scummvm.org/ticket/13366#comment:1>
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