[Scummvm-tracker] [ScummVM :: Bugs] #13367: SCUMM: Loom (EGA) - Bobbin as Rusty can exit the cell when the door is locked
ScummVM :: Bugs
trac at scummvm.org
Tue Mar 22 08:02:20 UTC 2022
#13367: SCUMM: Loom (EGA) - Bobbin as Rusty can exit the cell when the door is
locked
--------------------------------+----------------------------
Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: glitch, blacksmiths | Game: Loom
--------------------------------+----------------------------
Comment (by eriktorbjorn):
To clarify, with the first workaround you can click on the ground below
the door and Bobbin will say "Locked. And me without a distaff." This is
what the Mac version does.
With the second workaround, Bobbin will walk to the door but he won't say
anything. This is how the game works (even the Mac version!) after you've
slept in the cell and wake up to find the distaff. (Probably because now
the room's entry script will see that the door is closed, and make the
door object untouchable.)
So it really depends on which, if any, of these two behaviors we want to
emulate.
The case for the first one is that it emulates the behavior of an official
LucasArts version of the game, albeit one that I'd guess almost no one
plays nowadays.
The case for the second one is that it makes the behavior the same both
before and after the sleeping cutscene.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13367#comment:15>
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