[Scummvm-tracker] [ScummVM :: Bugs] #13367: SCUMM: Loom (EGA) - Bobbin as Rusty can exit the cell when the door is locked

ScummVM :: Bugs trac at scummvm.org
Tue Mar 22 08:02:20 UTC 2022


#13367: SCUMM: Loom (EGA) - Bobbin as Rusty can exit the cell when the door is
locked
--------------------------------+----------------------------
Reporter:  antoniou79           |       Owner:  (none)
    Type:  defect               |      Status:  new
Priority:  normal               |   Component:  Engine: SCUMM
 Version:                       |  Resolution:
Keywords:  glitch, blacksmiths  |        Game:  Loom
--------------------------------+----------------------------
Comment (by eriktorbjorn):

 To clarify, with the first workaround you can click on the ground below
 the door and Bobbin will say "Locked. And me without a distaff." This is
 what the Mac version does.

 With the second workaround, Bobbin will walk to the door but he won't say
 anything. This is how the game works (even the Mac version!) after you've
 slept in the cell and wake up to find the distaff. (Probably because now
 the room's entry script will see that the door is closed, and make the
 door object untouchable.)

 So it really depends on which, if any, of these two behaviors we want to
 emulate.

 The case for the first one is that it emulates the behavior of an official
 LucasArts version of the game, albeit one that I'd guess almost no one
 plays nowadays.

 The case for the second one is that it makes the behavior the same both
 before and after the sleeping cutscene.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13367#comment:15>
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