[Scummvm-tracker] [ScummVM :: Bugs] #13373: SCUMM: Loom (EGA) - Rusty's ghost can disappear completely

ScummVM :: Bugs trac at scummvm.org
Wed Mar 23 10:47:33 UTC 2022


#13373: SCUMM: Loom (EGA) - Rusty's ghost can disappear completely
-----------------------+-------------------------------------
Reporter:  antoniou79  |      Owner:  (none)
    Type:  defect      |     Status:  new
Priority:  normal      |  Component:  Engine: SCUMM
 Version:              |   Keywords:  blink, disappear, Rusty
    Game:  Loom        |
-----------------------+-------------------------------------
 This in on Windows 10 x64, with a recent local build from HEAD master of
 2.6.0git, testing with LOOM DOS EGA, using the orchestral audio feature.

 For this I've applied the patch for the MT-32 upgrade to LOOM and set my
 Audio settings for the game to use "MT-32 emulator" as Music device. You
 may also need to do that for the attached save game to work.

 How to reproduce:
 After the cutscene whereby Rusty's ghost comes in, click on the hole to
 Outside, wait for Rusty to block Bobbin's exit and just before he starts
 speaking, click on his corpse. It's a relatively small time window. This
 can happen on subsequent times Rusty's ghost tries to block Bobbin --it
 does not have to be the first time.

 What happens:
 Rusty's ghost disappears (sometimes it also may flash once and then again
 disappear). Bobbin can still not exit to Outside, but there's no dialogue
 text now when trying to do so. Healing Rusty still works (HEALING SPELL:
 CAAC) and the game can proceed normally after that.

 What should happen:
 Rusty's ghost should not blink out.

 Additional notes:
 * Note 1: The bug is not specific to the first dialogue Rusty says when
 blocking the hole to Outside. It can happen with his subsequent (different
 from the first, but repeating) dialogue for this.

 * Note 2: It does not seem to matter if the user skips the cutscene
 (whereby Rusty's ghost comes in and explains the situation to Bobbin) with
 Esc or watches it fully.

 * Note 3: It seems that if the user clicks on the hole to the Outside and
 then on Rusty's corpse, the game remembers the first click and Rusty will
 speak his dialogue for blocking Bobbin while standing over his corpse. Not
 sure if this is connected to the main bug reported here.

 I'm including a save game.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13373>
ScummVM :: Bugs <https://bugs.scummvm.org>
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