[Scummvm-tracker] [ScummVM :: Bugs] #13375: WME3D engine: content of the window not resizes and bring BaseRenderOpenGL3DShader::onWindowChange not yet implemented
ScummVM :: Bugs
trac at scummvm.org
Sat Mar 26 12:29:59 UTC 2022
#13375: WME3D engine: content of the window not resizes and bring
BaseRenderOpenGL3DShader::onWindowChange not yet implemented
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Reporter: kas1e | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Wintermute
Version: | Keywords: WME3D
Game: |
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Found that be it Windows, or AmigaOS4, or Linux, we have there issues with
all WME3D games when use Opengl for surface and OpenGL with shaders or
pure OpenGL for 3d-render is used.
I tried for example 5 games : Alpha Polaris, Art Of Murder 1: FBI
Confidential, Dead City, Dark Fall and Face Noir. In all of them when i
tried to resize the window via resize gadget, window resizes, but content
in are not.
I tried to set Stetch to window, Fit to window, no luck. Same issue
always.
And when i swith to fullscreen via alt+enter, it also didn't fit the full
screen, but put an image right at the left/bottom corner of screen.
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Ticket URL: <https://bugs.scummvm.org/ticket/13375>
ScummVM :: Bugs <https://bugs.scummvm.org>
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