[Scummvm-tracker] [ScummVM :: Bugs] #13375: WME3D engine: content of the window not resizes and bring BaseRenderOpenGL3DShader::onWindowChange not yet implemented

ScummVM :: Bugs trac at scummvm.org
Sat Mar 26 12:29:59 UTC 2022


#13375: WME3D engine: content of the window not resizes and bring
BaseRenderOpenGL3DShader::onWindowChange not yet implemented
-------------------+--------------------------------
Reporter:  kas1e   |      Owner:  (none)
    Type:  defect  |     Status:  new
Priority:  normal  |  Component:  Engine: Wintermute
 Version:          |   Keywords:  WME3D
    Game:          |
-------------------+--------------------------------
 Found that be it Windows, or AmigaOS4, or Linux, we have there issues with
 all WME3D games when use Opengl for surface and OpenGL with shaders or
 pure OpenGL for 3d-render is used.

 I tried for example 5 games : Alpha Polaris, Art Of Murder 1: FBI
 Confidential, Dead City, Dark Fall and Face Noir. In all of them when i
 tried to resize the window via resize gadget, window resizes, but content
 in are not.

 I tried to set Stetch to window, Fit to window, no luck. Same issue
 always.

 And when i swith to fullscreen via alt+enter, it also didn't fit the full
 screen, but put an image right at the left/bottom corner of screen.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13375>
ScummVM :: Bugs <https://bugs.scummvm.org>
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