[Scummvm-tracker] [ScummVM :: Bugs] #10854: SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards

ScummVM :: Bugs trac at scummvm.org
Tue May 24 09:35:36 UTC 2022


#10854: SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards
-------------------------+------------------------------
Reporter:  GermanTribun  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:
Keywords:                |        Game:  Monkey Island 1
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Comment (by dwatteau):

 Thanks for your tests!

 Here's some context I found as for when the GF_SMALL_HEADER  code above
 was added:

 https://bugs.scummvm.org/ticket/1016
 https://github.com/scummvm/scummvm/commit/cec02390ed9b068bb12c3ab03b0d92c7c70d8c4f

 Indeed, the only places in MONKEY1-FLOPPY-VGA where I could find color-
 cycling animations are:

 * room 39 (flowing lava, currently backwards; note that the room is
 randomly generated so this animation only appears in some cases)
 * room 48 (the sign at Meathook's, can't say if it's backwards because I
 think it just evenly alternates)
 * room 65 (flowing lava, currently backwards).

 Loom CD is a GF_SMALL_HEADER game with color-cycling resources, but as the
 commit above say, they don't really appear to make sense in the game (I
 believe you can force one if you `room 1` in Loom CD for example, but
 that's not how a real gameplay would display it).

 (As for the Amiga version of Monkey1, the lava never flows at all, even
 with the original interpreter, looking at some YouTube videos.)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/10854#comment:12>
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