[Scummvm-tracker] [ScummVM :: Bugs] #10854: SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards
ScummVM :: Bugs
trac at scummvm.org
Tue May 24 09:35:36 UTC 2022
#10854: SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards
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Reporter: GermanTribun | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Monkey Island 1
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Comment (by dwatteau):
Thanks for your tests!
Here's some context I found as for when the GF_SMALL_HEADER code above
was added:
https://bugs.scummvm.org/ticket/1016
https://github.com/scummvm/scummvm/commit/cec02390ed9b068bb12c3ab03b0d92c7c70d8c4f
Indeed, the only places in MONKEY1-FLOPPY-VGA where I could find color-
cycling animations are:
* room 39 (flowing lava, currently backwards; note that the room is
randomly generated so this animation only appears in some cases)
* room 48 (the sign at Meathook's, can't say if it's backwards because I
think it just evenly alternates)
* room 65 (flowing lava, currently backwards).
Loom CD is a GF_SMALL_HEADER game with color-cycling resources, but as the
commit above say, they don't really appear to make sense in the game (I
believe you can force one if you `room 1` in Loom CD for example, but
that's not how a real gameplay would display it).
(As for the Amiga version of Monkey1, the lava never flows at all, even
with the original interpreter, looking at some YouTube videos.)
--
Ticket URL: <https://bugs.scummvm.org/ticket/10854#comment:12>
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