[Scummvm-tracker] [ScummVM :: Bugs] #6515: NEVERHOOD: the five rings room
ScummVM :: Bugs
trac at scummvm.org
Wed Nov 23 18:12:15 UTC 2022
#6515: NEVERHOOD: the five rings room
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Reporter: SF/badfiles | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Neverhood
Version: | Resolution:
Keywords: | Game: The Neverhood
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Comment (by tag2015):
I don't think this is a bug. In many situations if you click (anywhere,
not necessarily on a hotspot) you can cancel the in-progress animation and
(sometimes) make the character walk away. That is the case here:
- If you click before klayman presses the button, he cancels the action
and walks away,
- If you click after he gets hit, the animation is shortened and he
recovers quickly bypassing the "wood" animation,
- If you "double click" he completes the same "shortened" animation,
followed by the normal animation.
See this recording of the original interpreter through vmware:
https://www.youtube.com/watch?v=5TwXAx9Ra6w
The first animation is complete, after 0:14 you see what happens when
clicking while the animation is in progress.
Scummvm behaves in the same way.
Closing for now, please reopen if needed
--
Ticket URL: <https://bugs.scummvm.org/ticket/6515#comment:3>
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