[Scummvm-tracker] [ScummVM :: Bugs] #13887: SCUMM: Indy3 (MAC) boxing bell rings 2 times instead of 3

ScummVM :: Bugs trac at scummvm.org
Fri Oct 7 15:19:20 UTC 2022


#13887: SCUMM: Indy3 (MAC) boxing bell rings 2 times instead of 3
----------------------------+-----------------------------
Reporter:  dwatteau         |      Owner:  (none)
    Type:  defect           |     Status:  new
Priority:  low              |  Component:  Engine: SCUMM
 Version:                   |   Keywords:  macintosh,sound
    Game:  Indiana Jones 3  |
----------------------------+-----------------------------
 With today's Git f7bdce7671691 HEAD, and the old Macintosh 16-color
 release of Indy3.

 If you:

 1. Start a new game.
 2. Go next to the box ring, use the mallet with the bell.
 3. You can see that Indy is hitting the bell 3 times, but you can only
 hear the sound of the bell twice (it looks like the second one is muted?).

 When playing with the original interpreter on a real G3 running Mac OS
 9.2, the bell does ring 3 times.

 Object 76-835 handles this this way:

 {{{
 [004F] (48) if (Local[0] == 836) {
 [0056] (40)   cutscene([]);
 [0058] (01)   putActor(1,174,125);
 [005E] (80)   breakHere();
 [005F] (1A)   Local[0] = 1;
 [0064] (11)   animateCostume(1,10);
 [0067] (1C)   startSound(44);
 [0069] (80)   breakHere();
 [006A] (11)   animateCostume(1,3);
 [006D] (2E)   delay(30);
 [0071] (46)   Local[0]++;
 [0074] (44)   unless (Local[0] > 3) goto 0064;
 [007B] (C0)   endCutscene();
 [007C] (18) }
 }}}

 so AFAICS the sound is meant to be heard 3 times. Maybe the delay is a bit
 short?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13887>
ScummVM :: Bugs <https://bugs.scummvm.org>
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