[Scummvm-tracker] [ScummVM :: Bugs] #13887: SCUMM: Indy3 (MAC) boxing bell rings 2 times instead of 3
ScummVM :: Bugs
trac at scummvm.org
Fri Oct 7 15:19:20 UTC 2022
#13887: SCUMM: Indy3 (MAC) boxing bell rings 2 times instead of 3
----------------------------+-----------------------------
Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: SCUMM
Version: | Keywords: macintosh,sound
Game: Indiana Jones 3 |
----------------------------+-----------------------------
With today's Git f7bdce7671691 HEAD, and the old Macintosh 16-color
release of Indy3.
If you:
1. Start a new game.
2. Go next to the box ring, use the mallet with the bell.
3. You can see that Indy is hitting the bell 3 times, but you can only
hear the sound of the bell twice (it looks like the second one is muted?).
When playing with the original interpreter on a real G3 running Mac OS
9.2, the bell does ring 3 times.
Object 76-835 handles this this way:
{{{
[004F] (48) if (Local[0] == 836) {
[0056] (40) cutscene([]);
[0058] (01) putActor(1,174,125);
[005E] (80) breakHere();
[005F] (1A) Local[0] = 1;
[0064] (11) animateCostume(1,10);
[0067] (1C) startSound(44);
[0069] (80) breakHere();
[006A] (11) animateCostume(1,3);
[006D] (2E) delay(30);
[0071] (46) Local[0]++;
[0074] (44) unless (Local[0] > 3) goto 0064;
[007B] (C0) endCutscene();
[007C] (18) }
}}}
so AFAICS the sound is meant to be heard 3 times. Maybe the delay is a bit
short?
--
Ticket URL: <https://bugs.scummvm.org/ticket/13887>
ScummVM :: Bugs <https://bugs.scummvm.org>
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