[Scummvm-tracker] [ScummVM :: Bugs] #13899: DIRECTOR - Opera Fatal gameplay issue update

ScummVM :: Bugs trac at scummvm.org
Sun Oct 16 05:24:41 UTC 2022


#13899: DIRECTOR - Opera Fatal gameplay issue update
--------------------+-----------------------------------
Reporter:  mystrw1  |      Owner:  (none)
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Engine: Director
 Version:           |   Keywords:  Director, Opera Fatal
    Game:           |
--------------------+-----------------------------------
 Game-Opera Fatal
 ScummVM version-v2.7.0git3423-gacee74-a4b76 (10/14/22, 22:01:27)
 Game Engine-Director 4
 Language-English
 Game version-CD
 Laptop OS-Win 10(64 bit)

 About 7 months ago, I submitted a ticket on the Director game Opera Fatal
 that has since been closed.  I just wanted to update the gameplay/issues
 status of the game at this point in time in case it might help continuing
 engine/game development.

 I'll start by repeating some notes from my initial ticket (13203) :
 "Opera Fatal is properly detected when the game/files are added to
 ScummVM. The game runs briefly by showing a few brief credit/opening
 screens (with sound...). The game then proceeds to a black screen (w/ an
 active cursor, so the game did not lock-up...) but the opening cut-scene
 never played. The game halted there and I was able to CTRL-Z to exit the
 game..."



 I recently re-tried running the game with an updated daily build.  Opera
 now plays the full opening cutscene from the paperboy running down the
 street to the Maestro standing in front of the concert hall.

 Congratulations on your development progress ... and thank you again for
 your efforts...!

 There are some minor issues noted during the playing of the opening
 splash/cut scene:
 -   The audio (music) starts with the initial "Heureka..." splash screen,
 then momentarily stops, then re-starts again with the "Ruske..." splash
 screen (not sure if this stop/restart is correct...)  The audio
 (music/voice) then continues normal thru the cutscene.
 -  Game-Opera Fatal
 ScummVM version-v2.7.0git3423-gacee74-a4b76 (10/14/22, 22:01:27)
 Game Engine-Director 4
 Language-English
 Game version-CD
 Laptop OS-Win 10(64 bit)

 About 7 months ago, I submitted a ticket on the Director game Opera Fatal
 that has since been closed.  I just wanted to update the gameplay/issues
 status of the game at this point in time in case it might help continuing
 engine/game development.

 I'll start by repeating some notes from my initial ticket (13203) :
 "Opera Fatal is properly detected when the game/files are added to
 ScummVM. The game runs briefly by showing a few brief credit/opening
 screens (with sound...). The game then proceeds to a black screen (w/ an
 active cursor, so the game did not lock-up...) but the opening cut-scene
 never played. The game halted there and I was able to CTRL-Z to exit the
 game..."

 I recently re-tried running the game with an updated daily build.  Opera
 now plays the full opening cutscene from the paperboy running down the
 street to the Maestro standing in front of the concert hall.

 Congratulations on the development progress and thank you again for your
 efforts...

 There are some minor issues noted during the playing of the splash/cut
 scene:

 -   The audio (music) starts with the initial "Heureka..." splash screen,
 then momentarily stops, then re-starts again with "Ruske..." splash screen
 (not sure if this stop/restart is correct...) The audio (music/voice)
 continues normal throughout the opening cutscene.
 -  Toward the beginning of the cutscene, during the close-up of the
 newspaper, the bottom-right quadrant of the game screen is black, whereas
 the other 3 quads. display the newspaper properly.
 -  Toward the end of the cutscene, a black rectangle is seen moving across
 the game screen from lower left to upper right.  I think that black box is
 supposed to be the paper boy running along the city street (but not
 absolutely sure...)
 -  After the cutscene ends, I can move forward toward the concert hall and
 I can open the door to the hall (although I do not hear the sound of the
 door opening which I think is supposed to be heard there)  When I try to
 enter the hall, though, all hell breaks loose and the game becomes
 unplayable.  I can exit the game using SCUMM ctrl-z command.

 Hope this info. might help continuing development of the engine and
 game...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13899>
ScummVM :: Bugs <https://bugs.scummvm.org>
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