[Scummvm-tracker] [ScummVM :: Bugs] #13911: Gracefully handle multiple controllers
ScummVM :: Bugs
trac at scummvm.org
Fri Oct 28 13:50:45 UTC 2022
#13911: Gracefully handle multiple controllers
----------------------------+---------------------------------
Reporter: rodgerdavidson | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Common
Version: | Keywords: controller, gamepad
Game: |
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Currently, the default appears to use whichever controller is in first
position to control the virtual mouse and other functions. But this is
not always viable or preferred. The example I ran into was with the
Retropie/Raspberry pi version of ScummVM on a GPI CASE 2 from Retroflag.
This case is designed to look like an old-school GameBoy system with a
built-in control pad. It also can dock, like a Nintendo Switch, for big
screen gaming using a Bluetooth or USB controller. In this case, the
second controller would be preferred. But it was not natively functional.
I had to hack a script together to make it work. More details here:
[https://retropie.org.uk/forum/topic/33334/scummvm-controller-help-needed]
ScummVM seems to already support mapping all different buttons across
multiple controllers. So, adding a way to hotswap the active may be all
that is needed. A more elegant solution may be to allow the user to
define a preference order, and select the first found/connected in that
order. Obviously, this would require some work to be extended to game-by-
game preference, if you wanted to take it that far. But an array of names
in the scummvm.ini could be used to store the preference.
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Ticket URL: <https://bugs.scummvm.org/ticket/13911>
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