[Scummvm-tracker] [ScummVM :: Bugs] #13817: King's Quest 7 - Chapter 3 Lockup

ScummVM :: Bugs trac at scummvm.org
Thu Sep 1 09:33:50 UTC 2022


#13817: King's Quest 7 - Chapter 3 Lockup
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Reporter:  iconius2000  |       Owner:  (none)
    Type:  defect       |      Status:  new
Priority:  normal       |   Component:  Engine: SCI
 Version:               |  Resolution:
Keywords:               |        Game:  King's Quest 7
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Comment (by sluicebox):

 Hello! Thanks for reporting this. Can you tell us which version of KQ7
 you're using? There are a lot. There's a "VERSION" text file in the game
 directory that contains the version number.

 Could you also double check that you have all the game files from the
 original media? KQ7 is a popular game and what you're describing is that
 the game simply doesn't work at the start of chapter 3. If ScummVM really
 were so broken that it couldn't run chapter 3, you would think that we
 would have heard about it by now, so the odds are that something is wrong
 on your end. Sierra games have lots of files and if you haven't correctly
 copied all of them then weird things can happen. This could be a real bug!
 But I close a lot of tickets as invalid because it turns out not all the
 files are there, so I'd like to rule that out first.

 Also, if your version is less than 2.00, I recommend that you get the
 latest version, because Sierra fixed many bugs since then and added the
 option to use plus and minus keys to adjust walking speed. (I can't
 believe players put up with that slow walk!) Some collection CDs from
 years later used very old versions of KQ7, adding to the confusion, and
 propagating old bugs.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13817#comment:1>
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