[Scummvm-tracker] [ScummVM :: Bugs] #13862: SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly

ScummVM :: Bugs trac at scummvm.org
Wed Sep 28 03:30:14 UTC 2022


#13862: SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels
correctly
-------------------------+-----------------------------------
Reporter:  Thunderforge  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:
Keywords:                |        Game:  Blue's Treasure Hunt
-------------------------+-----------------------------------
Description changed by Thunderforge:

Old description:

> ''This ticket was split off from #12505, posted by @cheatfreak47''
>
> I went ahead and went over my own copy of Blue's Clues: Blue's Treasure
> Hunt with a fine-toothed comb in the latest daily build ScummVM (at the
> time: windows-x86-64-master-cb14f43e), copying the files as instructed by
> the Wiki page and hunted for problems and came up with only a few.
>
> Attached I will post some more or less completed savegames to try and
> assist with dev, but I don't know how useful they will be.
>
> Worth noting that the actual game does work on modern Windows 10 with no
> issues, and can be windowed for comparison to scummVM.
>
> ----
>
> On Disc 2, there is a minigame you can play either by completing the
> game, or by pressing the A key while on the chapter select screen and
> choosing it on the bottom right from the Activity Select. (I believe it
> is room 54 if you use the debugger to warp)
>
> Simply put, this doesn't work as intended. It only shows 4 levels and
> they're all a garbled mess. The intention is for there to be about 100
> levels. I believe these are contained by files in /data/levels/, probably
> in the .BRE files or .WIZ files, but I am not sure how this all works
> exactly.
>https://i.imgur.com/dNQs7r2.png

New description:

 ''This ticket was split off from #12505, posted by @cheatfreak47''

 I went ahead and went over my own copy of Blue's Clues: Blue's Treasure
 Hunt with a fine-toothed comb in the latest daily build ScummVM (at the
 time: windows-x86-64-master-cb14f43e), copying the files as instructed by
 the Wiki page and hunted for problems and came up with only a few.

 Attached I will post some more or less completed savegames to try and
 assist with dev, but I don't know how useful they will be.

 Worth noting that the actual game does work on modern Windows 10 with no
 issues, and can be windowed for comparison to scummVM.

 ----

 On Disc 2, there is a minigame you can play either by completing the game,
 or by pressing the A key while on the chapter select screen and choosing
 it on the bottom right from the Activity Select. (I believe it is room 54
 if you use the debugger to warp)

 Simply put, this doesn't work as intended. It only shows 4 levels and
 they're all a garbled mess. The intention is for there to be about 100
 levels. I believe these are contained by files in /data/levels/, probably
 in the .BRE files or .WIZ files, but I am not sure how this all works
 exactly.
 ​https://i.imgur.com/dNQs7r2.pnghttps://youtu.be/xXSNHZX0DDY?t=3132
 This video here could be used as reference for what the Breakout
 Minigame's intended behavior is like.

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13862#comment:1>
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