[Scummvm-tracker] [ScummVM :: Bugs] #14400: GUI: GRAPHICS: Selection highlighter broken in Save dialog.

ScummVM :: Bugs trac at scummvm.org
Tue Apr 11 08:47:17 UTC 2023


#14400: GUI: GRAPHICS: Selection highlighter broken in Save dialog.
-------------------+---------------------
Reporter:  macca8  |       Owner:  (none)
    Type:  defect  |      Status:  new
Priority:  normal  |   Component:  GUI
 Version:          |  Resolution:
Keywords:          |        Game:
-------------------+---------------------
Description changed by macca8:

Old description:

> After opening a Save dialog in list view, the first time any empty slot,
> or saved game that isn’t write protected, is selected, a green highlight
> bar is displayed, with  the flashing text-insert cursor (and its white
> mask(?)) overlaying the bar (see attached screenshot).
>
> If another slot (empty or occupied) is then selected without having
> saved, the new slot now displays the flashing text-insert cursor
> correctly (if not write protected), but without the expected green
> highlight bar (see attached screenshot).
>
> The issue appears to be initiated by the presence of the text-insert
> cursor’s mask when the cursor is first displayed in the dialog, and
> affects all subsequent switches (whether or not the cursor is displayed).
>
> I’m testing 2.8.0git3759-g6c45026b (Apr 11 2023) on macOS 10.11.6, but
> this bug dates back to before 4 March 2023 (restricted to 2.8.0git daily
> builds).
>
> To reproduce:
> - Open any game’s Save dialog.
> - If necessary, switch the dialog to list view.
> - Select any slot or saved game that’s NOT write protected.
> - Without clicking Save, select another slot.
>
> If necessary, you can test either the 2.7.0 release or any recent
> 2.7.1pre stable build to identify the expected behaviour.

New description:

 After opening a Save dialog in list view, the first time any empty slot,
 or saved game that isn’t write protected, is selected, a green highlight
 bar is displayed, with  the flashing text-insert cursor (and its white
 mask(?)) overlaying the bar (see attached screenshot).

 If another slot (empty or occupied) is then selected without having saved,
 the new slot now displays the flashing text-insert cursor correctly (if
 not write protected), but without the expected green highlight bar (see
 attached screenshot).

 The issue appears to be initiated by the presence of the text-insert
 cursor’s mask when the cursor is first displayed in the dialog, and
 affects all subsequent switches (whether or not the cursor is displayed).

 I’m testing 2.8.0git3759-g6c45026b (Apr 11 2023) on macOS 10.11.6, but
 this bug dates back to before 4 March 2023 (restricted to 2.8.0git daily
 builds).

 To reproduce:
 - Open any game’s Save dialog.
 - If necessary, switch the dialog to list view.
 - Select any slot or saved game that’s NOT write protected.
 - Without clicking Save, select another slot.

 If necessary, you can test either the 2.7.0 release or any recent 2.7.1pre
 stable build to compare the expected behaviour.

--
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Ticket URL: <https://bugs.scummvm.org/ticket/14400#comment:1>
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