[Scummvm-tracker] [ScummVM :: Bugs] #13822: SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword

ScummVM :: Bugs trac at scummvm.org
Fri Apr 28 00:30:14 UTC 2023


#13822: SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
-------------------+--------------------------------
Reporter:  lwcorp  |       Owner:  (none)
    Type:  defect  |      Status:  new
Priority:  normal  |   Component:  Engine: SCI
 Version:          |  Resolution:
Keywords:          |        Game:  Quest for Glory 4
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Comment (by sluicebox):

 To my knowledge, every open QFG4 ticket is an original game bug. Same with
 most QFG3 ones. They're not crashes or lockups or ScummVM bugs, and these
 two games have hundreds of script bugs.

 See all of the script bugs listed in Ash Lancer's patch sets:

 https://github.com/AshLancer/QFG3-Fan-Patch/
 https://github.com/AshLancer/QFG4-Enhanced

 These two SCI games have an overwhelming amount of script bugs, especially
 QFG4. ScummVM has a disproportionately large number of QFG4 script
 patches. That's what it took to finally promote it to Stable. I wrote some
 of the intense ones, but most patches were written by a motivated fan.

 Pull requests are always welcome, but the current state of QFG3/4 tickets
 is, in my opinion, a lot of low priority details, which is why these are
 the remaining open ones. No one else has shown any interest. As Ash's bug
 lists show, patching every single mistake out of these two games is
 hopeless. Someone could just keep going down the list of his bug list and
 create a ScummVM ticket for each. And these two games keep attracting
 tickets like this. So I leave them open for years in case someone wants to
 do anything about them. But when even *I'm* not interested... =)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13822#comment:3>
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