[Scummvm-tracker] [ScummVM :: Bugs] #13822: SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
ScummVM :: Bugs
trac at scummvm.org
Fri Apr 28 00:30:14 UTC 2023
#13822: SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
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Reporter: lwcorp | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game: Quest for Glory 4
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Comment (by sluicebox):
To my knowledge, every open QFG4 ticket is an original game bug. Same with
most QFG3 ones. They're not crashes or lockups or ScummVM bugs, and these
two games have hundreds of script bugs.
See all of the script bugs listed in Ash Lancer's patch sets:
https://github.com/AshLancer/QFG3-Fan-Patch/
https://github.com/AshLancer/QFG4-Enhanced
These two SCI games have an overwhelming amount of script bugs, especially
QFG4. ScummVM has a disproportionately large number of QFG4 script
patches. That's what it took to finally promote it to Stable. I wrote some
of the intense ones, but most patches were written by a motivated fan.
Pull requests are always welcome, but the current state of QFG3/4 tickets
is, in my opinion, a lot of low priority details, which is why these are
the remaining open ones. No one else has shown any interest. As Ash's bug
lists show, patching every single mistake out of these two games is
hopeless. Someone could just keep going down the list of his bug list and
create a ScummVM ticket for each. And these two games keep attracting
tickets like this. So I leave them open for years in case someone wants to
do anything about them. But when even *I'm* not interested... =)
--
Ticket URL: <https://bugs.scummvm.org/ticket/13822#comment:3>
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