[Scummvm-tracker] [ScummVM :: Bugs] #4719: SCUMM: MI2 Dancing Skeletons cause Game Loop
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 2 15:42:48 UTC 2023
#4719: SCUMM: MI2 Dancing Skeletons cause Game Loop
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Reporter: (none) | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Monkey Island 2
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Comment (by dwatteau):
Yeah, it's still possible to trigger this issue on 2.8.0git.
I followed the following steps from the forum thread above:
1. room 56
2. Take the oar from the wall
3. room 60
4. Plug the oar into the second hole on the tree
5. Step up on the plank to trigger the dance sequence.
6. Never hit Esc nor the '.' key
7. Wait for the skeletons to start dancing; they can get stuck when they
need to synchronize on the main melody
The following savegame was made with the regular DOS/English release my
old underpowered MIPS netbook. I guess slower devices are more likely to
trigger the issue, if it's timing-related.
--
Ticket URL: <https://bugs.scummvm.org/ticket/4719#comment:9>
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