[Scummvm-tracker] [ScummVM :: Bugs] #14265: PJGAMES: Add audio modding support for Pajama Sam: Games to Play on Any Day

ScummVM :: Bugs trac at scummvm.org
Sun Aug 6 22:12:49 UTC 2023


#14265: PJGAMES: Add audio modding support for Pajama Sam: Games to Play on Any Day
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Reporter:  SomeRandomHEFan  |       Owner:  (none)
    Type:  feature request  |      Status:  new
Priority:  normal           |   Component:  Engine: SCUMM
 Version:                   |  Resolution:
Keywords:                   |        Game:
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Comment (by SomeRandomHEFan):

 Good to hear that progress is being made in that department. I'd
 appreciate if this resulted in the addition of audio modding support for
 this game.

 The files are not packaged in any way. My implementations involve the
 music files and sound effects being in a "sound" directory and having
 names corresponding to their internal IDs. Voice clips are in a "speech"
 directory and have names that I believe correspond to their location in
 the .HE2 file. However, there are other ways to make ScummVM accept files.
 IIRC, you can also put them in the game data's root directory and give
 them names like "soundXXXX" or "speechXXXX." Not quite sure I got all the
 details right, though.

 ScummVM should accept any files in the formats FLAC, WAV, MP3 and OGG, I
 believe. The specific files used in the Bandcamp releases should generally
 be in stereo, have sample rates of either 44100 Hz or 48000 Hz and a bit
 depth of either 16 or 24. Some have plenty of metadata, including embedded
 album images, while others don't.

 Does that information suffice? Let me know if I can offer any more help.

 Is there any chance that your work could also add support for replacing
 the MIDI music in HE's earliest releases, as explained at #14266?

 Also, is #7150 one of the bugs you expect to be fixed through this? That
 would be great.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14265#comment:5>
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