[Scummvm-tracker] [ScummVM :: Bugs] #14265: SCUMM/HE: PJGAMES: Add audio modding support for Pajama Sam: Games to Play on Any Day

ScummVM :: Bugs trac at scummvm.org
Tue Aug 22 20:32:13 UTC 2023


#14265: SCUMM/HE: PJGAMES: Add audio modding support for Pajama Sam: Games to Play
on Any Day
----------------------------+----------------------------
Reporter:  SomeRandomHEFan  |       Owner:  AndywinXp
    Type:  feature request  |      Status:  closed
Priority:  normal           |   Component:  Engine: SCUMM
 Version:                   |  Resolution:  fixed
Keywords:                   |        Game:
----------------------------+----------------------------
Comment (by SomeRandomHEFan):

 Sure, I can respect that. There are obviously more important matters to
 deal with.

 In case you ever decide to give it a shot, I just did some investigating
 myself. I managed to extract the track in question by using ScummEX and
 then deleting the first 40 bytes. The result is a playable .xmi file. It
 loops just like in the game. So that means the non-standard loop is
 recorded in the file itself and not controlled by the game's scripts.

 I'm hardly an expert on this matter, but perhaps a functional audio
 modding implementation could expect each track to only have one
 replacement by default, but optionally use a second one for subsequent
 loops. That's to say, if the game wants to endlessly play track 79, it
 could load a file 79.flac. If that's the only file that exists, then it
 will be replayed for all additional loops. But if a file 79loop.flac also
 exists, then that will be used for all subsequent loops instead. Does that
 sound realistic?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14265#comment:20>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list