[Scummvm-tracker] [ScummVM :: Bugs] #14754: AGS: Quest for Glory II Remake: character can't be imported to later games due to file prefix
ScummVM :: Bugs
trac at scummvm.org
Fri Dec 15 23:05:17 UTC 2023
#14754: AGS: Quest for Glory II Remake: character can't be imported to later games
due to file prefix
-------------------+--------------------------------
Reporter: lwcorp | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: import | Game: Quest for Glory 2
-------------------+--------------------------------
Description changed by lwcorp:
Old description:
> This game is a remake, so you shouldn't expect other decades old games in
> the series to add special support for it. Unfortunately, ScummVM did just
> that by prefixing its character endgame exports with **qfg2agdi-** (e.g.
> qfg2agdi-test.sav) instead of keeping the original form **qfg2-** (e.g.
> qfg2-test.sav)
>
> **Steps to reproduce**
> 1) Finish the game
> 2) Supply a filename
> 3) Try to import it to either QFG3 or QFG4
>
> **Expected result**
> In both QFG3 and QFG4, the import is shown, clickable and works
> successfully
>
> **Actual outcome**
> In both QFG3 and QFG4, The import is not shown and thus not even testable
>
> **Additional info**
> The solution should be to either:
> 1) Change the AGS implementation to using the original form **qfg2-**
> 2) Change both QFG3 and QFG4 to respect the **qfg2agdi-** prefix just
> like the **qfg2-** prefix
>
> Obviously 1 will be quicker, while 2 will be more organized and logical.
New description:
This game is a remake, so you shouldn't expect other decades old games in
the series to add special support for it. Unfortunately, ScummVM did just
that by prefixing its character endgame exports with **qfg2agdi-** (e.g.
qfg2agdi-test.sav) instead of keeping the original form **qfg2-** (e.g.
qfg2-test.sav)
**Steps to reproduce**
1) Finish the game
2) Supply a filename
3) Try to import it to either QFG3 or QFG4
**Expected result**
In both QFG3 and QFG4, the import is shown, clickable and works
successfully
**Actual outcome**
In both QFG3 and QFG4, The import is not shown and thus not even testable
**Additional info**
The solution should be to either:
1) Change the AGS implementation to using the original form **qfg2-**
2) Change both QFG3 and QFG4 to respect the **qfg2agdi-** prefix just like
the **qfg2-** prefix
Obviously 1 will be quicker, while 2 will be more organized and logical.
P.S.
I've included a savegame, but if you have access to the game's internal
debug mode (or find a way to do it from ScummVM's debugger), it might be
easier to just skip to room 253 and be immediately presented with a save
character box.
--
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Ticket URL: <https://bugs.scummvm.org/ticket/14754#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
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