[Scummvm-tracker] [ScummVM :: Bugs] #14763: Mugger Bug in SQ1 VGA
ScummVM :: Bugs
trac at scummvm.org
Thu Dec 21 22:25:23 UTC 2023
#14763: Mugger Bug in SQ1 VGA
----------------------------+----------------------------
Reporter: ArthurWalden | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Version: | Resolution: invalid
Keywords: SQ1 SCI, mugger | Game: Space Quest 1
----------------------------+----------------------------
Changes (by sluicebox):
* owner: (none) => sluicebox
* status: new => closed
* resolution: => invalid
Comment:
Hello and welcome! I just saw this ticket after patching your PQ3 wrong-
ending bug:
https://github.com/scummvm/scummvm/commit/a26252fadf2535185680d5a12d6fa542a98c658b
If I had seen this earlier, I would have thanked your github handle in the
commit message. Sorry! We'll get 'em next time. I guess you'll just have
to report more game-breakers =)
The trigger for the mugger is: exit the bar with at least 130 buckazoids
before breaking the slot machine. Once you get over 300 and break the
machine, you're mugger-free. This trigger stayed the same in all SCI
versions.
Thanks for providing the save file, that's always a huge help. I'm always
happy to suss out if something like this is a weird trigger or not, it's
usually a quick lookup in the decompiled scripts. It's a bit more work if
I don't know the game well, like PQ3, but either way once we get a
reproachable situation under the microscope we can see what's going on.
You can also ping us on our discord server, that place is hopping, while
the forums are pretty quiet these days. (I've never even had a forum
account!)
Closing as original game behavior.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14763#comment:1>
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