[Scummvm-tracker] [ScummVM :: Bugs] #14764: SCI: SQ1: Many Acid Drops Don't Affect Roger
ScummVM :: Bugs
trac at scummvm.org
Sat Dec 30 04:22:33 UTC 2023
#14764: SCI: SQ1: Many Acid Drops Don't Affect Roger
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Reporter: ArthurWalden | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: SQ1 SCI, acid drops | Game: Space Quest 1
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Comment (by sluicebox):
It's not obvious, but the drips are working and I don't see any
differences from the original. I set breakpoints in the debugger to
confirm that each drip was able to kill, and compared them with the
original. Usually, you have to stand higher than you'd think to get hit.
The drips have very small collision rectangles and they have to overlap
with the very center of your invisible standing rectangle at the moment
they hit the ground. I was just reminded that the solution to this
"puzzle" is to just walk in front of the whole thing, where no drips can
get you.
Some context for this SCI remake: The Two Guys From Andromeda weren't
involved, and only found out about it when it was done. Scott Murphy has
tweeted about this. He does not recognize it as a real Space Quest. That
explains a lot!
Maybe you're seeing something I'm missing? Have you compared with the
original? If we're doing something different then that's a problem, but if
it's just a lame puzzle, then that's the way it is. =)
--
Ticket URL: <https://bugs.scummvm.org/ticket/14764#comment:2>
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