[Scummvm-tracker] [ScummVM :: Bugs] #6008: BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled
ScummVM :: Bugs
trac at scummvm.org
Tue Jan 3 21:49:12 UTC 2023
#6008: BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled
-------------------+------------------------------
Reporter: (none) | Owner: zeldin
Type: defect | Status: new
Priority: high | Component: Port: Dreamcast
Version: | Resolution:
Keywords: | Game: Full Throttle
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Comment (by digitall):
@dwatteau: Just a few bits from me as I have helped zeldin with the DC
port previously since I own the hardware and being an electronics
engineer, I have made up the required serial debug cables etc.
Firstly, though the user documentation only lists running this by burning
a CD-R, DC developers or anyone else with the inclination can use a upload
slave program loaded from CD-R which can then load other programs such as
ScummVM from serial or IP (ethernet) interfaces:
https://mc.pp.se/dc/serslave.html
https://mc.pp.se/dc/ipslave.html
Once the upload slave is loaded in memory, you can swap out the CD-R for
one with game data and then upload a ScummVM binary to test with into
memory... Admittedly the limited RAM can cause issues with "heavier"
engines.
The fastest way to upload is via the Ethernet interface for the Dreamcast
which replaces the modem, but this is relatively rare and expensive (I do
own one).
However, the serial cable method will work fine and you can get / make the
required connector and cable relatively cheaply and easily. See:
https://mc.pp.se/dc/serifc.html
One tip is that the serial port connector for the DC can be hard to find,
but you can make one by cutting down a VGA port connector using a sharp
knife from a very easy and cheap VGA to SCART / composite cable. See E-Bay
for these.
This then avoids the huge pile of CD-R coasters.
It is up to the Dreamcast maintainer and core team how they wish to handle
this in the end.
--
Ticket URL: <https://bugs.scummvm.org/ticket/6008#comment:11>
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