[Scummvm-tracker] [ScummVM :: Bugs] #14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized / updated as such
ScummVM :: Bugs
trac at scummvm.org
Wed Jan 11 20:57:40 UTC 2023
#14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized /
updated as such
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Reporter: mikrosk | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Sword1
Version: | Resolution:
Keywords: resolution, height | Game: Broken Sword 1
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Comment (by mikrosk):
Fair enough. But still the top and bottom bars should be initialized,
don't you think? Now I can run, say, The Curse of Monkey Island, go back
to the launcher and start BS1/BS2 and see the remains of the CMI's
graphics.
Sure, the SDL backend doesn't suffer from this bug but if there is only
one shared screen surface which is not reinitialized every time, the bars
are left as they are... I hacked it in my code (to zero the maximum
possible shared screen area) but so far I have to do this only for
BS1/BS2.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14025#comment:2>
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