[Scummvm-tracker] [ScummVM :: Bugs] #14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized / updated as such

ScummVM :: Bugs trac at scummvm.org
Wed Jan 11 20:57:40 UTC 2023


#14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized /
updated as such
-------------------------------+-----------------------------
Reporter:  mikrosk             |       Owner:  (none)
    Type:  defect              |      Status:  new
Priority:  normal              |   Component:  Engine: Sword1
 Version:                      |  Resolution:
Keywords:  resolution, height  |        Game:  Broken Sword 1
-------------------------------+-----------------------------
Comment (by mikrosk):

 Fair enough. But still the top and bottom bars should be initialized,
 don't you think? Now I can run, say, The Curse of Monkey Island, go back
 to the launcher and start BS1/BS2 and see the remains of the CMI's
 graphics.

 Sure, the SDL backend doesn't suffer from this bug but if there is only
 one shared screen surface which is not reinitialized every time, the bars
 are left as they are... I hacked it in my code (to zero the maximum
 possible shared screen area) but so far I have to do this only for
 BS1/BS2.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14025#comment:2>
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