[Scummvm-tracker] [ScummVM :: Bugs] #14027: SCUMM: Problems with subtitles in DIG

ScummVM :: Bugs trac at scummvm.org
Thu Jan 12 19:04:15 UTC 2023


#14027: SCUMM: Problems with subtitles in DIG
-------------------------+----------------------------
Reporter:  GermanTribun  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:
Keywords:                |        Game:  The Dig
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Comment (by AndywinXp):

 > For some reason the subtitle controls in at least the German version of
 The Dig are kind of unreliable. For some reason the game, if the global
 override is on, always jumps back to having speech and subtitles. Even
 more bizarre, when deactivating the override (I have global on speech
 only), then subtitles are still shown in the intro, but not the game
 itself.


 Thanks, I think that is happening because I'm not syncing the original GUI
 voice mode flags with the ScummVM ones. I will investigate and provide a
 fix.

 > My suspicion is that it stems from an orginal interpreter goof, in that
 the text in the intro telling the player about the Berneo observatory for
 some reason got linked to the subtitles, even though in the English
 version it was independent of it and even appeared in speech only (and
 didn't appear at all in the German version under DOS if text was off).
 This seems to confuse ScummVM, so maybe the location description can be
 altered to work like in the English version.


 There are certain subtitles which are always forced on (e.g. the location
 description), but the german version on the contrary is the only one which
 forgot to flag that text as always on. So your observation is correct, but
 it's not an interpreter goof: the issue is in the data files of the german
 version, so if ever there can be a patch for it, it has to be on the video
 file itself.

 > Btw., the alignment of the location description also is off. It should
 be centered.

 On a pretty design level? Sure, it should :-) But the reality of it is
 that the position of the text is decided by the video file itself, so on
 our implementation we're doing no more and no less than what the
 interpreter did (I confirmed on DosBox that the text is positioned like
 that on all the versions I have of this game). So, again, an hypothetical
 patch should be applied to the video file instead.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14027#comment:2>
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