[Scummvm-tracker] [ScummVM :: Bugs] #14049: SCUMM: Sync issues in FT intro
ScummVM :: Bugs
trac at scummvm.org
Tue Jan 17 16:55:33 UTC 2023
#14049: SCUMM: Sync issues in FT intro
-------------------------+----------------------------
Reporter: GermanTribun | Owner: AndywinXp
Type: defect | Status: closed
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: invalid
Keywords: | Game: Full Throttle
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Changes (by AndywinXp):
* owner: (none) => AndywinXp
* status: new => closed
* resolution: => invalid
Comment:
Thanks; this is known, and it's because the FT cutscenes audio run on a
separate sound engine which reports back to iMUSE. For the low latency
mode to work properly, I have to restrict the whole audio of those
cutscenes to one stream, which is going to yield a slightly longer
latency.
This is not going to be fixable unless I butcher the code of the other
audio engine, something which would defeat the purpose of having a non
intrusive low latency mode.
I strongly advise to ALWAYS use the standard mode, and to use low latency
mode only if you are effectively running into other latency issues (e.g.
not on a Windows PC :-) ).
Closing!
--
Ticket URL: <https://bugs.scummvm.org/ticket/14049#comment:1>
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