[Scummvm-tracker] [ScummVM :: Bugs] #14049: SCUMM: Sync issues in FT intro

ScummVM :: Bugs trac at scummvm.org
Tue Jan 17 16:55:33 UTC 2023


#14049: SCUMM: Sync issues in FT intro
-------------------------+----------------------------
Reporter:  GermanTribun  |       Owner:  AndywinXp
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:  invalid
Keywords:                |        Game:  Full Throttle
-------------------------+----------------------------
Changes (by AndywinXp):

 * owner:  (none) => AndywinXp
 * status:  new => closed
 * resolution:   => invalid

Comment:

 Thanks; this is known, and it's because the FT cutscenes audio run on a
 separate sound engine which reports back to iMUSE. For the low latency
 mode to work properly, I have to restrict the whole audio of those
 cutscenes to one stream, which is going to yield a slightly longer
 latency.

 This is not going to be fixable unless I butcher the code of the other
 audio engine, something which would defeat the purpose of having a non
 intrusive low latency mode.

 I strongly advise to ALWAYS use the standard mode, and to use low latency
 mode only if you are effectively running into other latency issues (e.g.
 not on a Windows PC :-) ).

 Closing!
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14049#comment:1>
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