[Scummvm-tracker] [ScummVM :: Bugs] #14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized / updated as such
ScummVM :: Bugs
trac at scummvm.org
Thu Jan 19 16:01:33 UTC 2023
#14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized /
updated as such
-------------------------------+-----------------------------
Reporter: mikrosk | Owner: (none)
Type: defect | Status: closed
Priority: normal | Component: Engine: Sword1
Version: | Resolution: invalid
Keywords: resolution, height | Game: Broken Sword 1
-------------------------------+-----------------------------
Changes (by lephilousophe):
* status: new => closed
* resolution: => invalid
Comment:
If size fails, initGraphics checks the result of endGFXTransaction which
reports failure.
Then, it checks the result and if the flag kTransactionSizeChangeFailed is
set, it errors out with the message "Could not switch to resolution
'%dx%d'.".
error() must abort the program and never return (call to exit(1) at the
end).
What have been described so far is not a bug in sword1 so I am closing the
ticket.
If you need help to develop your backend please come on Discord or IRC to
ask your questions. Bugs are not meant for support.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14025#comment:12>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list