[Scummvm-tracker] [ScummVM :: Bugs] #14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized / updated as such

ScummVM :: Bugs trac at scummvm.org
Thu Jan 19 16:01:33 UTC 2023


#14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized /
updated as such
-------------------------------+-----------------------------
Reporter:  mikrosk             |       Owner:  (none)
    Type:  defect              |      Status:  closed
Priority:  normal              |   Component:  Engine: Sword1
 Version:                      |  Resolution:  invalid
Keywords:  resolution, height  |        Game:  Broken Sword 1
-------------------------------+-----------------------------
Changes (by lephilousophe):

 * status:  new => closed
 * resolution:   => invalid

Comment:

 If size fails, initGraphics checks the result of endGFXTransaction which
 reports failure.
 Then, it checks the result and if the flag kTransactionSizeChangeFailed is
 set, it errors out with the message "Could not switch to resolution
 '%dx%d'.".

 error() must abort the program and never return (call to exit(1) at the
 end).

 What have been described so far is not a bug in sword1 so I am closing the
 ticket.
 If you need help to develop your backend please come on Discord or IRC to
 ask your questions. Bugs are not meant for support.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14025#comment:12>
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